Increasing Camp Bonus In RvR

Started 30 Jul 2018
by Frigzy
in Suggestions
Instead of camp bonus decreasing while staying at a spot, make it so that the camp starts at the cap, but in RvR zones, it actually gradually increases instead of decreases. (up to.. 60%?)

This makes sense because the longer you stay at a camp in RvR, the higher the chance of you getting killed. At the same time, chances for encountering XPing players at PvE hotspots become higher, further increasing the risk for XPers and the fun for XP hunters. This is why the increase should be significant

This is indeed an indirect extra XP boost in RvR zones, but I think it's part of a whole series of measures that help casual players enjoy the frontiers (see: https://playphoenix.online/viewtopic.php?p=5546#p5546)

Like schreon wrote in another suggestion topic, you could link this increase in camp bonus with an increase in droprate.
Mon 30 Jul 2018 10:13 AM by schreon
While I like the approach to reward surviving in dangerous areas, I think the frontier zone bonus already accounts for this. Sure, it is a flat bonus which does not increase dynamically. Also, one should consider what will likely happen: people will look for hidden spots that are not easily reached or require a large detour. It also rewards players who play off of prime times. People who have a lot more spare time than others already have a big advantage, and this mechanic would boost that advantage even further (because that camp bonus will grow to maximum while there is actually no threat because it is off prime time in EU, US and Asia etc), The question is, is all this desirable?
Mon 30 Jul 2018 6:10 PM by klaggorn
I kinda like the idea.
Tue 31 Jul 2018 9:23 PM by sebbo
You already get 30% fz xp bonus, 5% bonus for each different class in group and such. Plus you have the /challenge mode, to even raise the cap xp. I think thats more than enough.
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