Increased timer for buff barrels?

Started 30 May 2019
by paytun
in Suggestions
Could it be possible to double or triple the current 10m charge? Bonus if it lasts through death!
Thu 30 May 2019 6:54 AM by Uthred
No plans on that. It is intended that you lose the buffs when dead.
Thu 30 May 2019 5:18 PM by Siouxsie
Make them 20 minutes at least then. 10 minutes is too short.
Fri 31 May 2019 12:33 AM by Aenect
I respect that there are no plans for this, however it would be cool to know the reason why - I don't see any downsides other than making RvR more enjoyable (and modern) for Stealhers and solo visibles.

Thanks
Fri 31 May 2019 1:24 AM by brewtus23
So the buff timers for Combined forces really needs to be extended. 20 mins would be nice atleast. Sometimes you don't even get into a fight before the buffs drop. The other thing is the timers to be able to reapply buffs. As it stands now you have to be out of combat for 1 min to be able to reuse a combined forces buff pots. Why??? If i die in a group and get rezzed i don't have to wait 1 min to be able to get shaman buffs. Why can't use reuse my combined forces to be able to reapply buffs. I think this change would be a huge benefit to everyone on the server.
Fri 31 May 2019 1:42 AM by gotwqqd
I’d say make them permanent until killed
Fri 31 May 2019 2:10 AM by dbeattie71
gotwqqd wrote:
Fri 31 May 2019 1:42 AM
I’d say make them permanent until killed

Dam, that’s better than some self buffing classes.
Fri 31 May 2019 5:48 AM by Loki
Timer right now is pretty much 9 min anyways.
Fri 31 May 2019 8:12 AM by Druth
Surprised it took this long for people to start asking for this.
And surprised people didn't ask for permanent buffs yet.

We have a server with, multi buff pot (1 click = buffed) with 100 use barrels.

How about enjoying the state of the server for one week before finding something new to complain about?
Fri 31 May 2019 9:10 AM by Lollie
The last time people were asking for increased duration the devs nerfed pots, so just be careful what you wish for.
Sat 1 Jun 2019 2:52 PM by dbeattie71
Lollie wrote:
Fri 31 May 2019 9:10 AM
The last time people were asking for increased duration the devs nerfed pots, so just be careful what you wish for.

How? Aren’t the pots better now and have spec af.
Mon 3 Jun 2019 10:48 AM by Sepplord
dbeattie71 wrote:
Sat 1 Jun 2019 2:52 PM
Lollie wrote:
Fri 31 May 2019 9:10 AM
The last time people were asking for increased duration the devs nerfed pots, so just be careful what you wish for.

How? Aren’t the pots better now and have spec af.

but that doesn't make a smartass whine soooo....

what many people don't realize/stop to think aobut is what is impacted by changes like increased buffduration:

same ressources needed = buffcosts is reduced -> economy inflates
increased ressources needed = buffcost similar if you don't die, but increased cost when dieing early/a lot

changing the buffdurations without changing craftingcosts just increases inflation and changing the ressource cost in any way immediatly shifts costs from the group that never dies onto the poor schmoks with an average lifespan of 5minutes


And to the people not realising why buffpots can't be used after being rezzed....seriously???
Mon 3 Jun 2019 4:11 PM by Eidorf
Uthred wrote:
Thu 30 May 2019 6:54 AM
No plans on that. It is intended that you lose the buffs when dead.

Let me remind the devs that this is a 2019 and things like irrationally short buff timers will easily turn off modern gamers. You guys have done great work in removing some of the tedious outdated mechanics from this game, please don't ruin your hard work by leaving in insanely bad design choices.

An increase to 23 minutes in line with most timed buffs is completely reasonable.
Mon 3 Jun 2019 5:47 PM by Siouxsie
Eidorf wrote:
Mon 3 Jun 2019 4:11 PM
Uthred wrote:
Thu 30 May 2019 6:54 AM
No plans on that. It is intended that you lose the buffs when dead.

Let me remind the devs that this is a 2019 and things like irrationally short buff timers will easily turn off modern gamers. You guys have done great work in removing some of the tedious outdated mechanics from this game, please don't ruin your hard work by leaving in insanely bad design choices.

An increase to 23 minutes in line with most timed buffs is completely reasonable.

+1 that gets my vote 23 minutes
Sat 8 Jun 2019 1:01 PM by Aenect
I think we all agree that the removal of buff bots had a positive impact on gameplay and Quality of Life. Though one buff pot with 100 charges is infinitely better than it was previously, it doesn't completely update the game for 2019. Constantly thinking of when to rebuff is distracting to the core of what makes DAoC great imo. I think it's reasonable to increase price if the duration is longer. It's just the annoyance of how short the timer is and how much of the focus in RVR is "when do I rebuff" vs actual fights. There's really no reason for it imo other than to be tedious. At the very least removing the out of combat timer for using barrels. Maybe do 2 versions. The 20m version costs 2x so there is no change to economy.

I'd love to hear an objection to this that doesn't involve "people whine too much". I think everyone loves this game and wants to have fun while playing it without it being too dumbed down, yet not too tedious (Uthgard showed us tedious isn't what DAoC is all about).

Thoughts?
Sat 8 Jun 2019 11:33 PM by Keelia
Just let me have a buff bot, who cares everyone has access to them not seeing the issue.
Tue 11 Jun 2019 2:20 PM by Sepplord
Keelia wrote:
Sat 8 Jun 2019 11:33 PM
Just let me have a buff bot, who cares everyone has access to them not seeing the issue.

the issues are serverloads/traffic. Imagine if everyone had had a buffbot when the server launched...it would have killed the server


Aenect wrote: I think we all agree that the removal of buff bots had a positive impact on gameplay and Quality of Life.

I think you are wrong with that guess. There's basically no such thing that "we all agree on", and buffbots are one of the more polarizing things. QoL was definitely not improved by having to spend ressources on vrafting etc. to make sure you are always buffed and have a constant cost of RvRing (those costs surely are needed as drain....but they aren't an imporvement in QOL at all)


That said, my 2cents regarding pot timers summarized:
Changing pot timers changes the economy and shifts costs from one group of players onto another. If this is good or bad depends on the direction the timer is changed, but it surely isn't a coin with just one side
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