Increase difficulty to take keep on a realm with less relic?

Started 1 Sep 2020
by Sisay
in Suggestions
Why hitting an ennemy that is already on ground?

We should make keep let's say... 20% harder to take on a realm with only 1 relic and 40% harder with 0 relic ?

By increasing pnj HP and damage maybe door HP... ?

Why not upgrade the keep more faster to lv 10 too ?
Wed 2 Sep 2020 7:41 AM by Sepplord
the problem is that there shouldn't be so heavy downsides to taking a relic, that's just completely counterintuitiv
your own relics don't give you a bonus for example. So why should you take them back unless you believe you can take them AND get enemy ones on top?

Why take a relic back when you are currently comfortably sitting with a 40%defensive bonus protecting your keeps?
Wed 2 Sep 2020 10:49 PM by Gildar
Sepplord wrote:
Wed 2 Sep 2020 7:41 AM
the problem is that there shouldn't be so heavy downsides to taking a relic, that's just completely counterintuitiv
your own relics don't give you a bonus for example. So why should you take them back unless you believe you can take them AND get enemy ones on top?

Why take a relic back when you are currently comfortably sitting with a 40%defensive bonus protecting your keeps?

True words. Agree 100%

Make harder to get the Relic adding purple "uber guards" and an high level Lord in the Relic Temple ...
Attackers have to deal with those guards and also a low number of defenders can try to fight back with their supporting guards.
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