Hello =)
So this server has a problem that we didn't really foresee : it's too good, so there are too much people !
As you can see here, not only does the population hasn't decreased after a month, it's even growing !
The result is that we have a very vivid server, which is good.
But the problem is that, as a side effect of the task system, the RvR population is always exploiting one map, and we end up being 500+ player in the same zone.
Resulting in lags and massive busses.
Don't get me wrong, bussing is a huge part of DAoC's fun for a lot of people, and I'm sure tons of you are very happy to see so many players rolling on each others every night.
But DAoC is also interesting because it allowed any fight scales to occurs. Massive zerg was a part, 8v8 also, smallman roaming and 1v1. Everyone could play how they wanted because there was always a map you could exploit to find a fight.
Right now, we tried to roam a bit outside the task zone but it's dead.
So I think we need to tune the task system so that people find it interesting to play on other zones.
But, we can't do that randomly.
We can't get rid of task all together, or people that didn't get the chance to exploit the RvR tasks system will not find it normal (and they would be right)
We can't add tasks on all realm all together or people will most likely play as if there was no task, so masses on Emain, which would be detrimental to Hibernia. Would be a shame to lose the balance we gained from the rotation provided by the task system.
My suggestion, although maybe not the best but we can discuss it, would be to make a two tasks rotation to split the zerg, while not allowing people to gain the rps of multiple tasks. When one task end, the other end aswell and they both rotate.
Maybe it would be interesting to test what would happen if we got rid of the task once a week, but provide a substantial flat boost to RP gained (for example : No tasks on Sunday but +10% rps)
Thoughts?
So this server has a problem that we didn't really foresee : it's too good, so there are too much people !
As you can see here, not only does the population hasn't decreased after a month, it's even growing !
The result is that we have a very vivid server, which is good.
But the problem is that, as a side effect of the task system, the RvR population is always exploiting one map, and we end up being 500+ player in the same zone.
Resulting in lags and massive busses.
Don't get me wrong, bussing is a huge part of DAoC's fun for a lot of people, and I'm sure tons of you are very happy to see so many players rolling on each others every night.
But DAoC is also interesting because it allowed any fight scales to occurs. Massive zerg was a part, 8v8 also, smallman roaming and 1v1. Everyone could play how they wanted because there was always a map you could exploit to find a fight.
Right now, we tried to roam a bit outside the task zone but it's dead.
So I think we need to tune the task system so that people find it interesting to play on other zones.
But, we can't do that randomly.
We can't get rid of task all together, or people that didn't get the chance to exploit the RvR tasks system will not find it normal (and they would be right)
We can't add tasks on all realm all together or people will most likely play as if there was no task, so masses on Emain, which would be detrimental to Hibernia. Would be a shame to lose the balance we gained from the rotation provided by the task system.
My suggestion, although maybe not the best but we can discuss it, would be to make a two tasks rotation to split the zerg, while not allowing people to gain the rps of multiple tasks. When one task end, the other end aswell and they both rotate.
Maybe it would be interesting to test what would happen if we got rid of the task once a week, but provide a substantial flat boost to RP gained (for example : No tasks on Sunday but +10% rps)
Thoughts?