Ideas menu for event tweaks

Started 9 Jan 2021
by Jingo NZ
in Suggestions
This list of ideas is to help devs consider ways to improve the (already excellent) proving ground event. The ideas focus on improving the experience for 'casuals'. The event already appeals to casuals since it is "A Level Playing Field" with easy ways to fill a group, jump into action and good rewards even if you lose fights.

Incentive to stay with your autogroup
When you join an autogroup you get a personal 20% exp buff and also give a 3% group increase in dmg done and reduction in dmg taken. The group buff stacks to max 10%. Disbanding or leaving the game puts these buffs on a 30 min cool down.


Balance quickly built autogroup with viability
One slot is always reserved for seer/healer types.
Max of one assassin / archer per autogroup.

Votekick for afk or people who don't port
Votekick command that requires 3/5 to initiate. The player can cou ter the vote kick if they enter a command within 500 range of their group.

Group ability of some classes
Assassin / archer get 40% stoicism. This buff is removed and goes on 120 sec cool down anytime they enter/exit stealth.

More hastener type buffs
Buffers around zones as points of interest. Give speed / low lvl combined forces / low lvl endo.

Premade groups
Max group size is 4 for premade groups. Any group running with 4 ppl gets 25% rp bonus.
Sat 9 Jan 2021 9:18 PM by Lollie
I wouldnt mind being able to buy end pots, even if it's only lvl 1 end regen, theres a lot of auto swinging going on.
Sat 9 Jan 2021 10:42 PM by Wakefield
Speed pots would be nice
Wed 13 Jan 2021 11:26 AM by sav
Jingo NZ wrote:
Sat 9 Jan 2021 8:28 PM
Incentive to stay with your autogroup
When you join an autogroup you get a personal 20% exp buff and also give a 3% group increase in dmg done and reduction in dmg taken. The group buff stacks to max 10%. Disbanding or leaving the game puts these buffs on a 30 min cool down.
I would not give the person a personal buff but basically give autogroups a buff (dmg? xp? rps? etc.) in general to be able to compete better against premade groups. Therefor also no limit in group size to 4 is needed for premades and some other points you mentioned. Maybe this buff could even be increased by the (un)popularity of the classes inside the group. Would also help stealthers to be more accepted within autogroups, as they would bring a rp/dmg/what ever bonus to the group.

Maybe some additional autogroup checks could be added to prevent premades joining and leaving autogroups until they are all in the same group. I already see people flaming randoms in group chat to leave the group as they are a premade and waiting for person xyz to be auto assigned to their group.

What I would like to see is a timer before you can port into the CK that prevents people to port in in the CK while they are in a fight. It happens a lot that people just run into the CK when the fight is close to the CK and their group is about to lose.
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