The all dominant lineup in the last 3 arena events and in frontier 8v8 is:
Cleric, Friar, Minst, Sorc, Theurg +3 tanks or 2 tanks necro or 2 tanks, cabba
- any of those options overperform extremely hard for multiple reasons -
Reason1)
Theurg gives pbt+ extreme rupt potential at 2k range, while his pets maintain rupt while pushing - the theurg outperforms the supp rm by far and both outperform the warden by huge margins.
How can we fix theurg if he is the culprit of the alb tanker opness?
My suggestion: increase player dmg vs the earthpets, so a 1.5s swing speed supporter 3shots them or a 4.2 weapon supporter 2shots them and any style with a decent growthrate 1shots them if performed with a slow swingspeed weapon (any 2h or dual wield at least)
Theurg would still be extremely strong but not without any counterplay.
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Reason2)
Sorc in a tanker is in such a remarkable position for demezz/mezz/amnesia, its impossible to control for any non tanker group.
The main reason for this is the 1850/2300 range vs healer/bard.
I don't like touching any of that so i suggest simply giving ench or warden cast amnesia. For Mid sm could have cast amnesia in suppression.
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Reason3)
Minstrel can apply almost insurmountable pressure to enemy backline in the current alb tanker, simply because there is no time to control the minst.
I think minstrel is in an overall healthy state right now - the only untouchable tool is the pet - i suggest giving the pet 10% resistrate regardless of lvl, to make castergroups able to snipe a minst pet - it will stay unkillable for tankgrps.
Minsts also profit from this, as they can easier deroot/desnare their pet with a dd.
Cleric, Friar, Minst, Sorc, Theurg +3 tanks or 2 tanks necro or 2 tanks, cabba
- any of those options overperform extremely hard for multiple reasons -
Reason1)
Theurg gives pbt+ extreme rupt potential at 2k range, while his pets maintain rupt while pushing - the theurg outperforms the supp rm by far and both outperform the warden by huge margins.
How can we fix theurg if he is the culprit of the alb tanker opness?
My suggestion: increase player dmg vs the earthpets, so a 1.5s swing speed supporter 3shots them or a 4.2 weapon supporter 2shots them and any style with a decent growthrate 1shots them if performed with a slow swingspeed weapon (any 2h or dual wield at least)
Theurg would still be extremely strong but not without any counterplay.
--------------------------
Reason2)
Sorc in a tanker is in such a remarkable position for demezz/mezz/amnesia, its impossible to control for any non tanker group.
The main reason for this is the 1850/2300 range vs healer/bard.
I don't like touching any of that so i suggest simply giving ench or warden cast amnesia. For Mid sm could have cast amnesia in suppression.
-------------------------
Reason3)
Minstrel can apply almost insurmountable pressure to enemy backline in the current alb tanker, simply because there is no time to control the minst.
I think minstrel is in an overall healthy state right now - the only untouchable tool is the pet - i suggest giving the pet 10% resistrate regardless of lvl, to make castergroups able to snipe a minst pet - it will stay unkillable for tankgrps.
Minsts also profit from this, as they can easier deroot/desnare their pet with a dd.