Note: I speak to this from a Hib perspective but I understand this to be a problem with all 3 realms.
The problem:
Hib has become the realm of LFG: LFM animist, pbae, druid, mentalist
My suggestion:
Instead of giving a group a diversity bonus for any old class, give groups a greater bonus for less wanted classes. For example, say the Nightshade is the least wanted class in the realm, so grant groups a 30% experience bonus for having a single Nightshade in the group. Now say the Blademaster isn't as unwanted as the Nightshade, give groups a 15% bonus for having a single Blademaster in the group. Note, I don't know what the correct bonus is per class and I'm sure no one else does, that is something which would take experimentation to balance out.
Reasoning:
Groups want certain classes because those classes make gaining experience faster. Well if you make it so that having an unwanted class in the group allows the group to gain experience faster you will see groups advertising for those unwanted classes. The trick is to find the bonus values that make it worth having a Nightshade instead of another Mana Eldritch or Mana Enchanter. Right now if my group has an additional Mana Eldritch instead of having that Nightshade who was begging for the last spot in my group means the group earns experience at a far faster rate. See that Mana Eldritch has a built in experience bonus as a class because he/she can PBAE mobs down so fast that having the Eldritch is like having 6+ Nightshades in the group. That Mana Eldritch will make each pull faster and thus cause the group to earn experience much faster while the Nightshade is more or less simply a leech.
My Druid, Bard, Mentalist, Animist, Enchanter, Eldritch, Enchanter, Eldritch group is
>>>>>>>>>>>>>>
than your Druid, Bard, Mentalist, Animist, Enchanter, Eldritch, Enchanter, Nightshade group
even with the small bonus the Nightshade brings to the group.
Some will say, well the Nightshade can pull for the group or be the group jester. The problem is that the Eldritch can actually pull better than the Nightshade using a low level DD spell or debuff spell. The Nightshade simply provides nothing to the group that the Eldritch cannot match and beat because of PBAE. Some would argue that the Nightshade can help save a group in a situation where a pull goes bad. That is true but once the group gets into a grove the group can pull for hours without a single bad pull. The simple fact is that people use certain group setups BECAUSE those setups produce more experience for each and every member of the group.
So lets change that reality. I LOVE <3 <3 <3 <3 the group diversity bonus system. It is a wonderful idea but I think you could improve on it. I encourage you to make tweaks to it in an effort to change the nature of what the game has become, which is an Animist/Druid/Ment/PBAE world. I would love to see groups spamming something along the lines of "/lfg LFM absolutely MUST have nightshade, awesome XP please please please join our group!" in the future.
Thank you for your consideration.
The problem:
Hib has become the realm of LFG: LFM animist, pbae, druid, mentalist
My suggestion:
Instead of giving a group a diversity bonus for any old class, give groups a greater bonus for less wanted classes. For example, say the Nightshade is the least wanted class in the realm, so grant groups a 30% experience bonus for having a single Nightshade in the group. Now say the Blademaster isn't as unwanted as the Nightshade, give groups a 15% bonus for having a single Blademaster in the group. Note, I don't know what the correct bonus is per class and I'm sure no one else does, that is something which would take experimentation to balance out.
Reasoning:
Groups want certain classes because those classes make gaining experience faster. Well if you make it so that having an unwanted class in the group allows the group to gain experience faster you will see groups advertising for those unwanted classes. The trick is to find the bonus values that make it worth having a Nightshade instead of another Mana Eldritch or Mana Enchanter. Right now if my group has an additional Mana Eldritch instead of having that Nightshade who was begging for the last spot in my group means the group earns experience at a far faster rate. See that Mana Eldritch has a built in experience bonus as a class because he/she can PBAE mobs down so fast that having the Eldritch is like having 6+ Nightshades in the group. That Mana Eldritch will make each pull faster and thus cause the group to earn experience much faster while the Nightshade is more or less simply a leech.
My Druid, Bard, Mentalist, Animist, Enchanter, Eldritch, Enchanter, Eldritch group is
>>>>>>>>>>>>>>
than your Druid, Bard, Mentalist, Animist, Enchanter, Eldritch, Enchanter, Nightshade group
even with the small bonus the Nightshade brings to the group.
Some will say, well the Nightshade can pull for the group or be the group jester. The problem is that the Eldritch can actually pull better than the Nightshade using a low level DD spell or debuff spell. The Nightshade simply provides nothing to the group that the Eldritch cannot match and beat because of PBAE. Some would argue that the Nightshade can help save a group in a situation where a pull goes bad. That is true but once the group gets into a grove the group can pull for hours without a single bad pull. The simple fact is that people use certain group setups BECAUSE those setups produce more experience for each and every member of the group.
So lets change that reality. I LOVE <3 <3 <3 <3 the group diversity bonus system. It is a wonderful idea but I think you could improve on it. I encourage you to make tweaks to it in an effort to change the nature of what the game has become, which is an Animist/Druid/Ment/PBAE world. I would love to see groups spamming something along the lines of "/lfg LFM absolutely MUST have nightshade, awesome XP please please please join our group!" in the future.
Thank you for your consideration.