Development Team,
Please, may I request a reevaluation of the GTAoE Aiming Mechanic and how the target itself interacts with the terrain or keep scape in both defending and attacking. Since the removal of /Groundassist the ability to aim effectively has been vastly reduced in most circumstances. The damage of the spell effect is also more of a irritant given the cooldown.
Additionally, what can be done for these abilities for PVE? Perhaps some kind of incentive could be implemented to encourage players to use the mechanic outside of RVR.
Lastly, a small plug for the Scout/Ranger/Hunter classes, can Volley be considered as part of their base skill kit and not an RA?
I hope you consider this for implementation in all realms and relevant classes only after testing to determine viability in PVE and RVR.
Thank you for all your hard work!
Please, may I request a reevaluation of the GTAoE Aiming Mechanic and how the target itself interacts with the terrain or keep scape in both defending and attacking. Since the removal of /Groundassist the ability to aim effectively has been vastly reduced in most circumstances. The damage of the spell effect is also more of a irritant given the cooldown.
Additionally, what can be done for these abilities for PVE? Perhaps some kind of incentive could be implemented to encourage players to use the mechanic outside of RVR.
Lastly, a small plug for the Scout/Ranger/Hunter classes, can Volley be considered as part of their base skill kit and not an RA?
I hope you consider this for implementation in all realms and relevant classes only after testing to determine viability in PVE and RVR.
Thank you for all your hard work!