I'd like to believe most of these suggestions are already in the pipeline but I will list everything we have been waiting for and talking about regardless:
1) Side stun for sb/zerk at least but preferably all dw lines
2) Archers stealth detection to be greater then assassins (as it's suppose to be)
3) Hastener speed pot
4) Recharger's in more convenient locations
5) /houseloc (house number) to see the owner and town of that house number
6) A way of seeing if a player is worth rps or not - we don't want to kill someone if they are not worth and they don't want to die (needlessly)
7) All disease spells/poisons capped at 60s duration
8) Pet's being fixed to stop attacking when stealthed like the bd pets were fixed (enchanter companion pet for example is unaffected by stealth, will keep chasing and regaining los to nuke stealthed targets regardless of how many times you restealth)
9) Unbreakable snare from necros/companion pet to be a normal snare that breaks when damaged
10) Quit to Desktop bug being fixed (live daoc recently identified and hotfixed this game breaking issue)
If I have missed anything out, please feel free to add.
1) Side stun for sb/zerk at least but preferably all dw lines
2) Archers stealth detection to be greater then assassins (as it's suppose to be)
3) Hastener speed pot
4) Recharger's in more convenient locations
5) /houseloc (house number) to see the owner and town of that house number
6) A way of seeing if a player is worth rps or not - we don't want to kill someone if they are not worth and they don't want to die (needlessly)
7) All disease spells/poisons capped at 60s duration
8) Pet's being fixed to stop attacking when stealthed like the bd pets were fixed (enchanter companion pet for example is unaffected by stealth, will keep chasing and regaining los to nuke stealthed targets regardless of how many times you restealth)
9) Unbreakable snare from necros/companion pet to be a normal snare that breaks when damaged
10) Quit to Desktop bug being fixed (live daoc recently identified and hotfixed this game breaking issue)
If I have missed anything out, please feel free to add.