1) Allow groups being formed without a primary healer is long as you have two viable secondary healers Friar/Warden/Shammy/Bard/Ment can all do a good enough job of it to make it to at least wave 30 or 35 without too much issue. It was a real bottleneck on the queue times. The excuse of 'they might not be specced for it' really doesn't work either as I ran into some full pac healers (one of which didn't know how to cc) and a smite cleric along the way...
2) For groups of all level 40+ skip the first 10 waves. It's really just a time waste and a bit boring. By that level you have the tools to Trio through the first 10 waves with no issues.
3) Add in a couple neutral mobs somewhere that can be charmed. Not a huge issue but would help a few classes bring a little more to the table. (Mostly minis/sorcs)
4) Archers shouldn't be on the same queue as stealthers. They actually do some pretty terrific single target damage with tinders down, and scouts tank decently for the event as well. Even Rangers/Hunter are about as useful as Skalds/Valewalkers.
5) Mini shouldn't be on the stealth queue either. They are hella useful when you are lacking CC.
Other than that was a solid event.
2) For groups of all level 40+ skip the first 10 waves. It's really just a time waste and a bit boring. By that level you have the tools to Trio through the first 10 waves with no issues.
3) Add in a couple neutral mobs somewhere that can be charmed. Not a huge issue but would help a few classes bring a little more to the table. (Mostly minis/sorcs)
4) Archers shouldn't be on the same queue as stealthers. They actually do some pretty terrific single target damage with tinders down, and scouts tank decently for the event as well. Even Rangers/Hunter are about as useful as Skalds/Valewalkers.
5) Mini shouldn't be on the stealth queue either. They are hella useful when you are lacking CC.
Other than that was a solid event.