I would like to see some sort of feather implementation for pvp. It doesnt need to be a lot, and should be less then pve farm. Would just like to be able to sustain money via RvR. Thoughts?
Magesty wrote: ↑Fri 17 Aug 2018 4:01 AMI hate being low RR. Would much rather start at RR5. Why should I have to play without Purge or Det when it is much more fun to have it?
I don't want to have to make a template. That is boring. Numbers and stats are for roleplaying nerds. Why not have trainer give template at 50?
I can't stand RvR. Why should I have to be be penalized when the RvR bonuses don't favor my realm?
I only PvE. It is the reason for the game. I mean look at all the expansions? They are 99% PvE content. Why can't I get RPs and BPs from PvE encounters?
Uthred wrote: ↑Fri 17 Aug 2018 5:09 AMYou get feathers (10 per keeplevel) from every keeplord.
Coins already drop in rvr.
schreon wrote: ↑Wed 22 Aug 2018 9:39 AMIf buff pots are removed from the game, buffs should be slightly nerfed in general. A fully buffed character is so much stronger than an unbuffed one or one only with basebuffs ... Buff pots make certain classes redundant, yes, but they also enable RvR with suboptimal class setups. A group without spec buff character is so much weaker if there are no pots/charges, people won't run until they got a druid/cleric/shaman. And if people dont run, the server will stagnate.
IMHO there are 2 viable options:
a) keep pots/charges but rebalance classes who indirectly get weaker due to buffs
or
b) remove pots/charges but also nerf base and spec buffs a little bit, so running without or with few buff classes is viable. An alternative to nerfing buffs would be to reduce the concentration pool.
In case of nerfed buffs, PvE mobs would have to be weakened accordingly, so xp progress speed remains the same.
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