Feather economy

Started 5 Aug 2018
by Diplo
in Suggestions
Coming from the PvP mindset-

The feather system allows players to purchase raid content as well as rvr related items. In its current state feathers can only be obtained by means of PvE. In a server that promotes QoL changes, to the player who wants only to PvP the current system makes that impossible. As many people will solo/smallman and even 8man buffs charges and pots are a necessity to RvR. So I would suggest 1 of 2 options

1. Give a feather amount per player kill
or
2. Allow the bounty point system access to purchase tear/ashes or feathers?
Sun 5 Aug 2018 4:21 PM by Quik
Don't feathers drop from keep takes?
Sun 5 Aug 2018 4:29 PM by Maxim
We are currently discussing changes to the feather system internally ATM and will make a post announcing some changes when we're done in the next few weeks.
Sun 5 Aug 2018 4:39 PM by Quik
The only issue I have with this is, what about those who may want to ONLY PvE? Are you going to figure out a system to give them RP's while PvEing?

Seems like you should be able to get these special things in only certain parts of the game.

As soon as you start saying that one side wants something the other side has, where does it stop?

Feathers mainly available in PvE does not hurt anything especially since feathers are available from a few RvR things. You should have things that encourage you to participate in both sides.

Feathers tries to get people to do more raids in PvE.

RP's encourage people to do more RvR.

Give and take.
Mon 6 Aug 2018 1:11 AM by Magesty
I think if feathers are given in RvR it should only be for realm activities. Rewards for taking keeps or defending/taking relics.

It is going to be hard enough to keep the population healthy and interacting with each other without further rewarding insular play. I know most 8v8ers would rather just sit in their 8man and not deal with what they consider to be the Great Unwashed, but it is detrimental to overall server health. Forcing them to participate in and organize raids helps out casual players tremendously and makes the server feel more active.

The goal with any changes to feathers should be to facilitate large groups of diverse players interacting with each other. To do otherwise is a step towards an Uthgard-esque wasteland of guild groups fighting each other ad infinitum.
Mon 6 Aug 2018 5:27 AM by rubaduck
Rewarding feathers for rvr kills is a bad idea. Convenient for rvr players, but a bad idea for the server activity.

If I lose the incentive to do pve, and can just get all my currency by playing RVR, I will choose the latter. Not only is that destructive for the server activity, but it will kill off players who are only motivated by PvE.

Please don't do this. I will suck it up and play PVE if it gives me the incentive to get better gear for RVR, just like I've always done.
Mon 6 Aug 2018 2:32 PM by sebbo
RPs and BPs only "drop" in RvR. What about the players that concentrate on PvE?
Mon 6 Aug 2018 2:46 PM by Magesty
sebbo wrote:
Mon 6 Aug 2018 2:32 PM
RPs and BPs only "drop" in RvR. What about the players that concentrate on PvE?

They get these things called "items".
Mon 6 Aug 2018 5:24 PM by sebbo
Magesty wrote:
Mon 6 Aug 2018 2:46 PM
sebbo wrote:
Mon 6 Aug 2018 2:32 PM
RPs and BPs only "drop" in RvR. What about the players that concentrate on PvE?

They get these things called "items".

And here we go:

RvR only - RPs/BPs as a reward, no feathers
PvE only - Feathers as a reward, no RPs/BPs

So, if you reward RvR-oriented players w/ PvE-stuff for doing rvr, you have to reward pve-players as well. A medal always has 2 sides.
Mon 6 Aug 2018 6:51 PM by Quik
sebbo wrote:
Mon 6 Aug 2018 5:24 PM
Magesty wrote:
Mon 6 Aug 2018 2:46 PM
sebbo wrote:
Mon 6 Aug 2018 2:32 PM
RPs and BPs only "drop" in RvR. What about the players that concentrate on PvE?

They get these things called "items".

And here we go:

RvR only - RPs/BPs as a reward, no feathers
PvE only - Feathers as a reward, no RPs/BPs

So, if you reward RvR-oriented players w/ PvE-stuff for doing rvr, you have to reward pve-players as well. A medal always has 2 sides.

Exactly this.
Mon 6 Aug 2018 7:06 PM by Niix
I thought the purpose of feathers was to encourage PVE content being played, sounds very whiny for you to be complaining about a little bit of PvE to get the items you want.

At least now you can get some of the cooler game items without having to pray the item drops and then beat 60-300 people on a roll for that item. Really the feather system is genius and you should be thanking them for it.

If there wasn’t a feather system, then you would just never do PvE and craft everything... what’s the difference ... you CAN still do that!
Tue 7 Aug 2018 3:17 AM by Magesty
sebbo wrote:
Mon 6 Aug 2018 2:32 PM
And here we go:

RvR only - RPs/BPs as a reward, no feathers
PvE only - Feathers as a reward, no RPs/BPs

So, if you reward RvR-oriented players w/ PvE-stuff for doing rvr, you have to reward pve-players as well. A medal always has 2 sides.

Should Gold and XP be removed for player kills then? I don't think a 'tit for tat' mentality is the best way to approach something like this. Especially when it can be used as an incentive to make all kinds of players work together in both RvR and PvE.

RvR and PvE are simply not equal in terms of importance to the game's health. End game PvE has value and should be built up, sure, but what is truly important is creating an environment where there is a sense of community and teamwork. That is what will make the server feel alive and ultimately last, and it transcends play style.

They are currently awarding feathers only for killing keep lords. My argument is if they are going to be awarded for PvP at all it should be for things that force people to work together like keep takes and relic raids. Not simply player kills like the OP suggested. It isn't a matter of PvE vs RvR rewards, but rather what makes the individual realms as unified as possible. If feathers are a tool that can be used to further this goal then that can only be beneficial.

All this aside, I still think the feather values for high level PvE raids should exceed those that can be gained from RvR. Otherwise once most players have achieved credit the high end PvE zones will rarely see use, and newcomers will have a much more difficult time participating in raids.
Tue 7 Aug 2018 6:59 PM by Quik
My argument is simple for me.

Once you have your gear template out, you have no reason to truly do PvE anymore which gives you no real reason to help your realm for endgame raids unless you are a really giving person, we know a lot aren't.

I personally think feathers need to stay 95% PvE. RvR already has a TON of things that brings people out for action, but PvE really doesn't. I would prefer that the one thing PvE has isn't lost to RvR also.
This topic is locked and you can't reply.

Return to Suggestions or the latest topics