In order to make open RvR viable and attractive for unfinished and/or weak characters, euqalize the strength of casuals and hardcore gamers to some extent.
For a start, here are 2 suggestions.
Massively reduce RPs for killing someone with lower RR
In order to slow down RR progress of hardcore gamers and to somewhat equalize overall server progress, reduce the amount of RPs earned from characters below your RR significantly. For example, solo killing an RR1-4 as RR5 only grants 200 Rp instead of 2000. You get the full RPs only for killing equal or higher RR.
RvR /challenge mode: Voluntary Handicap Debuffs for rewards
Upon reaching RR5, enable voluntary debuffs which reduce your damage/heals/cast speed but at the same time grant you more and better RvR rewards. Thus, this would be a bit like /challenge mode in PvE. The effect would be that hardcore gamers get an incentive to accept becoming weaker, thus increasing the win chance of weaker groups. That in turn renders the gaming experience less frustrating for weak characters and more challenging for hardcore gamers.
The kinds of extra rewards are debateable. It should be something that high end players desire, but does not make them even stronger.
For a start, here are 2 suggestions.
Massively reduce RPs for killing someone with lower RR
In order to slow down RR progress of hardcore gamers and to somewhat equalize overall server progress, reduce the amount of RPs earned from characters below your RR significantly. For example, solo killing an RR1-4 as RR5 only grants 200 Rp instead of 2000. You get the full RPs only for killing equal or higher RR.
RvR /challenge mode: Voluntary Handicap Debuffs for rewards
Upon reaching RR5, enable voluntary debuffs which reduce your damage/heals/cast speed but at the same time grant you more and better RvR rewards. Thus, this would be a bit like /challenge mode in PvE. The effect would be that hardcore gamers get an incentive to accept becoming weaker, thus increasing the win chance of weaker groups. That in turn renders the gaming experience less frustrating for weak characters and more challenging for hardcore gamers.
The kinds of extra rewards are debateable. It should be something that high end players desire, but does not make them even stronger.