Druid . Changes to nature line

Started 24 Jan 2021
by Soulstice
in Suggestions
After the change to warden cure nearsight, now nature druid has littlw to do. What I suggest is to make viable a real nature spec (not heal/nature).
The pet at 36 is a red spell and its ridicoulous that it s green con to 50. This makes it weak, misses a lot the styles, stun and disease are very low proc in rvr on a yellow con player. This makes it unplayable. Blue con like every summoned main pets in other classes would make it a little bit more useful. Also since the only way to escape fights is the instant root (which gives immunity and easily purged since cant be reapllied) so the pet having the same stun rate as cabalist or spiritmaster (ehich chainstun) would be necessary to have a playable nature spec druid.
Tell me what you think about it
Mon 25 Jan 2021 7:24 AM by Sepplord
Imo the way to more fun in daoc isn't more/stronger pets for everyone, but less

maybe that are just my biased midglasses though
Mon 25 Jan 2021 2:27 PM by ExcretusMaximus
Sepplord wrote:
Mon 25 Jan 2021 7:24 AM
maybe that are just my biased midglasses though

Hell no it's not, you're 100% right.

Seriously, get rid of pets completely and the game would be better off for it (with some major overhauls of course, which means it would never happen because "my nostalgia!".
Mon 25 Jan 2021 4:40 PM by opossum12
Well pet management is part of daoc. Removing pets entirely would be a different game.

A BD commander dies in 3 hits, a SM pet dies in 3 hits. The Amber pet took like 9-12 hits to kill, but it's getting nerfed (or was nerfed).

Is it annoying to fight albs and their 3-5 pets + theurg, damn right it is. But it's part of the game.

I'd still prob make the theurg pet 1750 range instead of 2000.
Mon 25 Jan 2021 8:36 PM by joshisanonymous
Increasing the pet to be blue seems like a pretty reasonable request. I'm guessing it was originally green because Mythic didn't want Druids to be a one person group if they were able to buff and heal a stronger pet. If that's the case, then it seems a little overboard. Maybe there was some other reasoning, though.

In any case, I'm not sure about the stun rates. Are you sure it's any lower than any other stun pet? I've actually fought nature Druids a couple times solo and found their pets to stun a decent amount.
Mon 1 Feb 2021 2:51 PM by dbeattie71
Druid needs something. Not sure what but IMO it’s the weakest healer of the three realms.
Mon 1 Feb 2021 6:00 PM by Magesty
Both the Nature Druid and the Smite Cleric could do with some loving. No reason to not attempt to make those into viable solo/small man lines. It basically adds extra class options that are otherwise useless

For the Nature Druid I think the changes could be fairly simple and mostly shoved into the higher tiers of the Nature spec so as not to affect the current meta heal/buff specs.

For the Druid it is really a matter of increasing their DPS in some manner that is thematically appropriate, as they currently have no real way to engage with and kill the typical targets they would encounter as a solo/duo character. This is the primary issue with the spec. They cast DoT, send pet to attack and then run around doing almost no damage while their opponent either breaks LoS and kills the pet (or it is forced to withdraw), or simply walks to a keep. If the druid engages in melee it is in trouble, but in the meantime it is accomplishing nothing from range. It's pathetic and honestly, there is no reason to try to give the Nature spec line something. Changes are easy enough to tinker with and revert if they are problematic. Any of the following spur of the moment ideas could work towards making the spec viable and could be appropriately nature themed, and I'm sure with some time and consideration some quality design could be achieved:

Increase pet strength and capabilities a la live-- Additional dps and utility from pet to supplement extremely modest DoT damage.

Self buff that is a combo weaponskill buff/Damage proc-- encourages the Nature Druid to engage in melee with weakened opponents. A bit of additional dps from the DD proc, and the weaponskill buff should help them land hits and avoid just triggering reactionary styles with no reward. They receive a damage add if I'm remembering correctly so at some point the intention was for them to use their weak ass melee.

Short duration, high damage instant damage shield/absorbtion buff-- This would create a way for the Druid to situationally mitigate damage while also returning some DPS. Could create windows for the Druid to counter melee burst and create opportunities for casting if the DS damage is meaningful and opponents need to pull off.

Timered DD similar to shaman Additional DPS with meaningful CD so as to not force the Druid into a caster mold.

DoT steals life (with target cap) A way for the druid to sustain while engaged with a target the have DoT'd. Would likely have to cap the number of targets that the Druid could be actively stealing life from, but it could be a unique mechanic and encourage the druid to finish weakened targets.

Again, these are not what I would call well thought out ideas, but I think concepts like the above could potentially work towards building out what currently stands as an absolutely trash spec line.
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