Drastically Reduce Task RPs after RR6L0

Started 20 Mar 2019
by Ardri
in Suggestions
RR6 is 1 million RPs. Your toon is well established in terms of RAs. After this point, you don't need anymore of a "catch me up" mechanic. You can compete. The tasks will still serve their purpose as they control the flow of action.

Btw the task RP counter on the herald is off. My guess is it's not counting the 2nd tick of task participation.

The highest RR10 people on the server have 20% or more of their RPs coming from tasks. The lower RR you go, the greater the percent is. People at RR6/7 still have 30-40% coming from tasks. It's too much.

No task RPs after RR10. Please no more handouts for people who play the game 24/7. They don't need more of an incentive to no life it.
Wed 20 Mar 2019 11:46 PM by Luluko
the thing is if you halt progression too much people could stop playing and you only get like 345rps from the realm task with rr 6 every 15mins that is almost nothing when a solo gives you 1k+ rps if you play solo. The tasksystem still gives even the bad players some sense of progression even if they died like every fight and sometimes that just happens if the other realm has the bigger zerg.
Thu 21 Mar 2019 6:58 AM by Sepplord
A hard cutoff-point has the psychological effect of creating a point to reach and then lose motivation.
The current system scales already and makes the overall progression curve steeper than it used to be (the gains are faster overall....but the curves slope is steeper)
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