Dot damage tick frequency.

Started 31 May 2020
by Egonek
in Suggestions
Dots never was OP. it was ok but from time to time you give them indirectly a nerf.

In beta you nerf heals because the rr1-3 groups (without dmg ra's) need to long to kill somethink. gj!
now after 1 year all get rr10+ all spec dmg ra's. a lot of QQ you give the HP love. gj!

Dot dmg on 42%-50% resist is realy low. somethink between 110-120? all 4 sek.

dot nerf 1.after HP love player has arround 1800-3000hp
dot nerf 2.Max Crit chance after WP nerf is now 25%.

i think its a bit to low same as achery dmg before love.

i think we have to increase this for a bit?

-------------------------------------------
1. +10-15%dmg.
2. change frequency 2,5-3s.
Sun 31 May 2020 5:37 PM by dougrighteous1
I run pretty much only healing classes and I agree, dots are mostly worthless. They more "pressure" than anything, and even that is a stretch. They're mostly beneficial for the recipient because they're break cc and give heal rps. Tick frequency should be doubled, minimum, for any type of effectiveness.

But that'll never happen because any buff to dots would be an indirect buff to pve/farming. The GM's would never allow such blasphemy. Their opposition to any pve buff, despite the economy being absolutely terrible, is ironically funny.
Sun 31 May 2020 10:32 PM by Egonek
i am sure they can change the dmg/frequency for pve/rvr? not sure.
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