Dex affecting Animist pets

Started 9 Jan 2021
by Lpined
in Suggestions
Something that has never sat right with me. animist shrooms hard cap casting speed. in the time it takes me to put down a shroom I've got a Theurgist sending in 3-4 and their pets cannot be CCed. Why not have theurgist pets also not be affected by dex or let animist pets be affected by dex and also make them immune to CC? Theurgist, albs in general, have a distinct advantage with range as it is so why not find a way to even the odds?
Sat 9 Jan 2021 2:27 AM by ExcretusMaximus
Lpined wrote:
Sat 9 Jan 2021 1:52 AM
also make them immune to CC?

So three well-placed tanglers could stop an entire group.

Seems fair and balanced.
Sat 9 Jan 2021 10:03 AM by Sepplord
Why Not make shrooms only castable with an enemy target in range and LOS? And that shroom also only attacks that one target like theurg pets....

Not serious though, that would be bullshit. But that's what happens when you just nitpick a few characteristic of one class and want them in another. Bullshit
Sat 9 Jan 2021 1:17 PM by DJ2000
Design-wise, the 6 SI classes are a complete disaster.
Every change may break 1 of these classes or pushes them to the top.

Necro, Animist, BD, Reaver, VW and Savage simply don't mesh with the original classes. There is always a contrast, always a problem, always something broken because of them or a fix that breaks them always something to "bitch and moan" about them or as them, always too weak/strong/unplayable/broken/op.

In concept all are great. The way they are implemented though, is terrible. Mythic screwed up.
From the day they were introduced, to this very Day.
Mythic tried for years to change and/or correct them in various ways. With a team and a Budget far, far higher than Phoenix has or will ever have available. And yet, look at Live, what that lead to. What was the best they could come up with?

Don't expect any radical changes to any of them by the staff.
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