Decrease the repair timer for Keeps

Started 7 Jun 2019
by Jeninii
in Suggestions
We really need to have the keep under attack timer shortened so repairs can be made at a reasonable time. This having to wait till Christmas is for the birds. I could understand if the keep was actually under attack but waiting what seems a life time to repair is crazy when clearly there's nothing attacking the keep.
Tue 9 Jul 2019 1:11 PM by Sleepwell
+1 from me. Can anyone comment on the actual time that it takes for a keep/tower to be "out of combat"? It seems like its 10 minutes, but i havent set a timer on it. I know its much longer than two minutes. I would have to re-up my live account to test there, but since this is custom anyway, it doesnt really matter.

Is the timer working as intended? IF not, what is intended so we can create a bug report if it is incorrect?
Tue 9 Jul 2019 2:08 PM by Horus
I did an appeal because a keep seemed to be stuck on under siege. The response I received was that a keep is considered under siege when the door is below 90%.

Well I could not repair the door because the keep was under siege...yet the keep was under siege because the door was not repaired..

Not sure what I'm missing in this formula...
Tue 9 Jul 2019 2:29 PM by Gweinyth
That doesn't make sense. I have been able to repair a door that was under 90%. The door are closed by the time they are at 90%. I think I repaired one that was around 30%.
Tue 9 Jul 2019 2:56 PM by Jeninii
This is about the length of time it takes for the keep to register that it can be repaired not the % of the door that can be repaired. Once a keep has taken damage the fire on the keep last wayyyyyy to long b4 any1 can even touch it but yes I understand your message as well with the % of the door repair. The keep fire under siege and no longer under siege is to long
Wed 10 Jul 2019 12:31 AM by mattymc
Repair times need fix, siege damage needs adjusted down, Range on archery and damage from gtaoe shots is stupidly HIGH -- need to get a handle on the whole siege game, it's unbelievably out of whack --- ARCHERS range and damage is stupendously OP at this point ... one would think this would be more onvious than it appears and fixed quicker
Wed 10 Jul 2019 12:46 AM by florin
If I’m not mistaken the under siege timer gets reset every time there is a suicide run, a drive by or any attack in the area.

Should probably be tweaked a bit and have the doors be repairable if not taking damage. Hell make them repairable in combat as well but at a reduced rate. Attacker’s will bring more catapults.
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