Create RvR-based feather incentives

Started 27 Jan 2020
by Hector
in Suggestions
Problems I've identified:
(1) Getting feathers is annoying as somebody who just wants to RvR
(2) Guilds are somewhat useless considering the advent of Discord

Fun solutions:
(1) Give a 24-hour daily feather reward to every single member of a guild that holds a level 10 keep
(2) Give a 24-hour daily feather reward to ever single member of a guild that holds a level 10 tower

This will help get casuals out of the starter guilds and into larger guilds where they can immerse themselves in the community. It will also create a tangible benefit of owning a keep/tower. It will lastly make feathers somewhat less painful to get passively if you just want to RvR.
Sat 1 Feb 2020 4:09 PM by necrolove1
I think it would be cool to have a box/rubble Supply quest type deal like they had on live to give out a resonable amount of feathers or Rps. take SOME smallman/solo action away from points.
Sat 1 Feb 2020 4:19 PM by Cadebrennus
necrolove1 wrote:
Sat 1 Feb 2020 4:09 PM
I think it would be cool to have a box/rubble Supply quest type deal like they had on live to give out a resonable amount of feathers or Rps. take SOME smallman/solo action away from points.

When soloers who were gathering boxes/etc. would get jumped by stealth zergs or other gankers it generated a lot of action for the ganker hunters. We had a lot of fun on Live tracking down those scumbags and punishing them.

I say generate this action again.
Sat 1 Feb 2020 4:23 PM by necrolove1
I agree, it also gives people who wanna log in and cant find a group something to do while they are looking for group. also generated some good Smallman / solo RvR spots.
Tue 4 Feb 2020 1:56 PM by Wasted_Content
Anything that generates PvP has my full support. Would be nice to get a little more flavor in Frontiers.
Tue 4 Feb 2020 2:34 PM by gromet12
Hector wrote:
Mon 27 Jan 2020 12:18 AM
Problems I've identified:
(1) Getting feathers is annoying as somebody who just wants to RvR
(2) Guilds are somewhat useless considering the advent of Discord

Fun solutions:
(1) Give a 24-hour daily feather reward to every single member of a guild that holds a level 10 keep
(2) Give a 24-hour daily feather reward to ever single member of a guild that holds a level 10 tower

This will help get casuals out of the starter guilds and into larger guilds where they can immerse themselves in the community. It will also create a tangible benefit of owning a keep/tower. It will lastly make feathers somewhat less painful to get passively if you just want to RvR.

The starter guilds can claim as well
Tue 4 Feb 2020 2:38 PM by gromet12
Hector wrote:
Mon 27 Jan 2020 12:18 AM
Problems I've identified:
(1) Getting feathers is annoying as somebody who just wants to RvR
(2) Guilds are somewhat useless considering the advent of Discord

Fun solutions:
(1) Give a 24-hour daily feather reward to every single member of a guild that holds a level 10 keep
(2) Give a 24-hour daily feather reward to ever single member of a guild that holds a level 10 tower

This will help get casuals out of the starter guilds and into larger guilds where they can immerse themselves in the community. It will also create a tangible benefit of owning a keep/tower. It will lastly make feathers somewhat less painful to get passively if you just want to RvR.

And just getting feathers is half the battle, you need credit on the account before you can purchase the item. This idea is nice, it’s a system I haven’t enjoyed since joining the servers, but without credit feathers are not that valuable since you cannot physically trade them.
Tue 4 Feb 2020 3:12 PM by Sepplord
If more feathers are needed in the economy i would rather see different methods of gaining them.

Giving flat-payouts to members of guilds holding keeps/towers just creates interrealm toxicity when someone claims a keep that someone else deemed was "their" raid.
A few example that instantly pop into mind:

complaints about how guild X always has keep Y but doesn't let anyone join

Guildmembers/-masters being spammed for invites when they have a lvl10 keep

people releasing towers in strategic positions because they are raiding a keep and want a chance at claiming it

realmpopulation diffusing into a handful of guilds that regularly have the highest rewards (in the most extreme scenario there aren't enough guilds leftover to reliably claim towers...or keeps/towers in enemy realm that probably will not reach lvl10)

less chance for new/struggling guilds to recruit new members

people not wanting to defend structures claimed by X because of dumb/envious reasons (please don't argue that it wouldn't happen...i am sure it would) or just to be able to reraid and claim yourself
Tue 4 Feb 2020 5:13 PM by Quik
I still say feathers should be PvE based and Realm Points should stay RvR based.

It gives each side something important and doesn't make either side be excluded.

If you want feathers in RvR then to be fair Realm Points should become available in PvE.
Tue 4 Feb 2020 5:36 PM by gromet12
Quik wrote:
Tue 4 Feb 2020 5:13 PM
I still say feathers should be PvE based and Realm Points should stay RvR based.

It gives each side something important and doesn't make either side be excluded.

If you want feathers in RvR then to be fair Realm Points should become available in PvE.

I would say feathers already effect RVR. The best gear, the best procs, the best (efficient) buffs. The interesting part to me is how BPS which are earned in rvr gain nothing that valuable
Tue 4 Feb 2020 5:58 PM by Quik
gromet12 wrote:
Tue 4 Feb 2020 5:36 PM
Quik wrote:
Tue 4 Feb 2020 5:13 PM
I still say feathers should be PvE based and Realm Points should stay RvR based.

It gives each side something important and doesn't make either side be excluded.

If you want feathers in RvR then to be fair Realm Points should become available in PvE.

I would say feathers already effect RVR. The best gear, the best procs, the best (efficient) buffs. The interesting part to me is how BPS which are earned in rvr gain nothing that valuable

They do affect RvR absolutely...but Realm Abilities affect PvE JUST as much.

PvE should have incentives that brings people to it for needed gear/abilities just like RvR should have incentives that make people engage in it for the same reason.

Each should have a place and each should incentivize a reason to play that particular play style.

The moment you make RvR self sustainable is the moment you kill PvE and the moment that happens you lose the server...and the same goes for RvR. You need BOTH for a healthy and fun environment.
Wed 5 Feb 2020 9:15 AM by Sepplord
Quik wrote:
Tue 4 Feb 2020 5:58 PM
gromet12 wrote:
Tue 4 Feb 2020 5:36 PM
Quik wrote:
Tue 4 Feb 2020 5:13 PM
I still say feathers should be PvE based and Realm Points should stay RvR based.

It gives each side something important and doesn't make either side be excluded.

If you want feathers in RvR then to be fair Realm Points should become available in PvE.

I would say feathers already effect RVR. The best gear, the best procs, the best (efficient) buffs. The interesting part to me is how BPS which are earned in rvr gain nothing that valuable

They do affect RvR absolutely...but Realm Abilities affect PvE JUST as much.

PvE should have incentives that brings people to it for needed gear/abilities just like RvR should have incentives that make people engage in it for the same reason.

Each should have a place and each should incentivize a reason to play that particular play style.

The moment you make RvR self sustainable is the moment you kill PvE and the moment that happens you lose the server...and the same goes for RvR. You need BOTH for a healthy and fun environment.

That sounds very dooming, but Feathers are already available in RvR that make it easily selfsustainable. And it's been like that since forever i think? Server didn't die because of it yet, and PvE is still happening.

My smallmen joins the zerg maybe once or twice in a ~5hour long playsession if we stumble upon them near a tower or keep that's about to be taken. So we aren't raiding much, yet still get 1-2k feathers each. Just for fighting near a tower a few times.

Combined forces = 750feathers
Invigortaion = 50feathers
2manapot = 100feathers
2healpot = 100feathers

Total 1k feathers for 100charges buffs and enough healpots/manapots to last you just as long. 100buffcharges are 1000minutes of buffs. Let's assume you only get 5minutes out of each charge because you ALWAYS die early: still 500minutes or 8,33hours.


The only reason people want even more feathers in RvR is because they want to get templated doing RvR and with that in mind it feels kind of slow. And at that point i agree that bigger feather rewards are probably not needed.
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