Totally ludicrous idea (I assume this pushes on the bounds of what can be implemented only server side? and is likely not plausible... but here goes?)
- create some areas for solo play in the frontier area that are landmarks... like mazes... or things like that
- place a 'magical sphere' around it (not sure how far the capabilities are for placing a sphere with a texture.. but the idea here is to have a visual boundary to call out when you would enter this area (not required?)
- when you enter the area you are automatically ungrouped (if you are grouped); and you cannot invite/join a group while inside
- place a structure at the center of the landmark with a mob in it that cons OJ to 50; if you kill this mob... your realm owns this objective; and a new mob spawns for your realm at this location (kinda like a solo keep! probably put a delay on the respawn to prevent it from flipping super fast/constantly)
- when you own this objective your realm can see the location of zergs/bg's on the realm war map for that area... i.e. emain etc... in the form of cups/hammers/trees
- this gives ungrouped players value in the realm war by giving them a strong mechanical hook to provide value to their side (granted... this could most certainly be abused?... but is the auto ungroup enough friction to discourage folks? who knows!)
Ok... /ludicrous idea off.... totally understand there is a possible side effect here of multiple solo'ers gathering and adding on fights.. but that is a whole other thing....
And now it is out of my head....
- create some areas for solo play in the frontier area that are landmarks... like mazes... or things like that
- place a 'magical sphere' around it (not sure how far the capabilities are for placing a sphere with a texture.. but the idea here is to have a visual boundary to call out when you would enter this area (not required?)
- when you enter the area you are automatically ungrouped (if you are grouped); and you cannot invite/join a group while inside
- place a structure at the center of the landmark with a mob in it that cons OJ to 50; if you kill this mob... your realm owns this objective; and a new mob spawns for your realm at this location (kinda like a solo keep! probably put a delay on the respawn to prevent it from flipping super fast/constantly)
- when you own this objective your realm can see the location of zergs/bg's on the realm war map for that area... i.e. emain etc... in the form of cups/hammers/trees
- this gives ungrouped players value in the realm war by giving them a strong mechanical hook to provide value to their side (granted... this could most certainly be abused?... but is the auto ungroup enough friction to discourage folks? who knows!)
Ok... /ludicrous idea off.... totally understand there is a possible side effect here of multiple solo'ers gathering and adding on fights.. but that is a whole other thing....
And now it is out of my head....