Crafter should be able to repair stuff

Started 2 May 2020
by msitruk
in Suggestions
Please
Sun 3 May 2020 9:33 AM by Siouxsie
10000% agreed.

Spending 100s of gold a day repairing stuff after fights is ridiculous.
I'd rather repair my own stuff without cost.
I've already spent the plat getting the crafting skills up.. why punish us further just going out and RvRing?
Sun 3 May 2020 10:57 AM by Sepplord
Because the game already has almost no goldsinks...
Thu 4 Jun 2020 9:33 PM by krenshala
Then why did they remove the Dur loss on repair?
Fri 5 Jun 2020 6:57 AM by Sepplord
krenshala wrote:
Thu 4 Jun 2020 9:33 PM
Then why did they remove the Dur loss on repair?

probably because the benefits outweigh the negatives:
-many people don't play enough to need a new set anyways, the sink is quite small
-everyone hates having to retemplate
-using ROGs on any slot but accessory slot was not viable

It is a HUGE convenience change that all players benefit from.
Maybe the repair cost was even increased a bit to implement the new system in a way that the overall goldsink is bigger than before?
Fri 5 Jun 2020 7:09 AM by ExcretusMaximus
Sepplord wrote:
Fri 5 Jun 2020 6:57 AM
Maybe the repair cost was even increased a bit to implement the new system in a way that the overall goldsink is bigger than before?

It was increased by a lot more than a bit, like 200%.

Which I'm fine with, because games definitely need gold sinks.
Fri 5 Jun 2020 7:37 AM by gruenesschaf
There are 4 constant gold sinks in the game:
1) Repair
2) Healer
3) Charges / Potions
4) Rent

Everything else is pretty much a one time investment. Given the new methods we added that provide you with gold, primarily the personal tasks but also gold for pvp kills, means quite a lot more gold is around. The repair cost are set in a way that the majority of players still goes out with a small gold gain after a couple hours of rvr in order to not require additional pve farming just to sustain the rvr gameplay while at the same time not leaving as much of a surplus that you don't have to do any pve when equipping new characters / covering all 1 time costs.
Decreasing the incoming gold by a lot would have had pretty much the same effect in the day to day gameplay but would require a lot more time spent on farming when you actually want gold for the one time investments, so it just made sense to raise the repair cost to something noticeably instead while also removing the durability loss and keeping the gold income the same.
Fri 5 Jun 2020 8:16 AM by inoeth
Siouxsie wrote:
Sun 3 May 2020 9:33 AM
10000% agreed.

Spending 100s of gold a day repairing stuff after fights is ridiculous.
I'd rather repair my own stuff without cost.
I've already spent the plat getting the crafting skills up.. why punish us further just going out and RvRing?

100s of gold a day? wtf are you doing?
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