Comprehensive guide to major changes

Started 20 Nov 2018
by Seigmoraig
in Suggestions
By launch it seems to me that a guide to the major changes on the server should be compiled and made so that it needs to be read as the new account is created to let people know about these.

Things such as minor balance tweaks don't need to be in this guide but the big ones really should. Things like PBAOE spells needing LoS to hit, caravans, feathers etc, really need to be front and center in this guide so that people don't roll characters thinking it will work a certain way when it really doesn't and quit because they feel they wasted their time leveling up something that doesn't even exist on the server.
Wed 21 Nov 2018 2:46 PM by Thinal
It depends on what you consider a "major" change. For example, on Uthgard at least (I didn't play live for further comparison), animists have tremendous differences, and not just the well-known nerfs. One unpublished difference is that the arborial bombers draw almost no aggro on Uthgard, but here they draw just as much as the lifetap does. That's besides the more well-known, debated, and purposeful changes, such as the 15 area pet cap and FnFs transferring aggro to the controlled turret.

What I'd like to see is a forum and community advocate for each class. This was implemented largely successfully in some games I've played in the past. The advocates can solicit, coordinate, and publish this sort of information, as well as moderate their subforum and lobby for additional tweaks to their classes.
Wed 21 Nov 2018 4:09 PM by Seigmoraig
Thinal wrote:
Wed 21 Nov 2018 2:46 PM
It depends on what you consider a "major" change. For example, on Uthgard at least (I didn't play live for further comparison), animists have tremendous differences, and not just the well-known nerfs. One unpublished difference is that the arborial bombers draw almost no aggro on Uthgard, but here they draw just as much as the lifetap does. That's besides the more well-known, debated, and purposeful changes, such as the 15 area pet cap and FnFs transferring aggro to the controlled turret.

What I'd like to see is a forum and community advocate for each class. This was implemented largely successfully in some games I've played in the past. The advocates can solicit, coordinate, and publish this sort of information, as well as moderate their subforum and lobby for additional tweaks to their classes.

In old skool DAoC these were called "Team Leads"
Wed 21 Nov 2018 5:19 PM by Doiri
Seigmoraig wrote:
Tue 20 Nov 2018 3:39 PM
By launch it seems to me that a guide to the major changes on the server should be compiled and made so that it needs to be read as the new account is created to let people know about these.

Things such as minor balance tweaks don't need to be in this guide but the big ones really should. Things like PBAOE spells needing LoS to hit, caravans, feathers etc, really need to be front and center in this guide so that people don't roll characters thinking it will work a certain way when it really doesn't and quit because they feel they wasted their time leveling up something that doesn't even exist on the server.

http://playphoenix.wiki/
Wed 21 Nov 2018 8:29 PM by Seigmoraig
Doiri wrote:
Wed 21 Nov 2018 5:19 PM
Seigmoraig wrote:
Tue 20 Nov 2018 3:39 PM
By launch it seems to me that a guide to the major changes on the server should be compiled and made so that it needs to be read as the new account is created to let people know about these.

Things such as minor balance tweaks don't need to be in this guide but the big ones really should. Things like PBAOE spells needing LoS to hit, caravans, feathers etc, really need to be front and center in this guide so that people don't roll characters thinking it will work a certain way when it really doesn't and quit because they feel they wasted their time leveling up something that doesn't even exist on the server.

http://playphoenix.wiki/

-1 for effort
The point is not to get a complete listing of every minor tweak that nothing but the most diehard players will even notice, of which there are many, but the large game/class altering changes. Most importantly without having to wade through 50,000 minor changes
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