Hello there,
I want to open a discusson to bring a positive change to:
- Group-Auras for Skald, Warden and Paladin.
- Resistance-Auras for Skald, Bard and Paladin.
Classes with a lot of auras, especially with resistances, have to cycle all of them constantly to keep them active for the group.
I want to collect some ideas here to improve this system and make it usable in a good way without using out-of-game-hotkey-mechanics at all. Some of them may be overpowered or hard-to-implement suggestions, but see it as a base idea which can be altered to something considerable.
A) Allow all auras to stay active at the same time until canceled (this could drain 1% base power per cycle per aura then as balancing factor)
B) Allow to activate all auras at once via /macro or a new skill
C) Allow to actiavte one offensive and one defensive aura at the same time (e.g. Warden with Damage Add/Bubble, Skald with Damage Add/Healsong)
D) Have three categories of auras - offensive, defensive, resistances - one offensive, one defensive and six resistances can be active at the same time.
E) Change auras to 20-minute-self-buffs with the area-effect-meachinc auf auras
F) Implement a realm ability for aura-characters to increase the maximum number of permanent active auras or..
G) Increase the maximum number of simultanious auras based on the aura-skill-line-hardpoints.
Feel free to share your opinion and also with an argument, why you think, that this is good or bad.
I want to open a discusson to bring a positive change to:
- Group-Auras for Skald, Warden and Paladin.
- Resistance-Auras for Skald, Bard and Paladin.
Classes with a lot of auras, especially with resistances, have to cycle all of them constantly to keep them active for the group.
I want to collect some ideas here to improve this system and make it usable in a good way without using out-of-game-hotkey-mechanics at all. Some of them may be overpowered or hard-to-implement suggestions, but see it as a base idea which can be altered to something considerable.
A) Allow all auras to stay active at the same time until canceled (this could drain 1% base power per cycle per aura then as balancing factor)
B) Allow to activate all auras at once via /macro or a new skill
C) Allow to actiavte one offensive and one defensive aura at the same time (e.g. Warden with Damage Add/Bubble, Skald with Damage Add/Healsong)
D) Have three categories of auras - offensive, defensive, resistances - one offensive, one defensive and six resistances can be active at the same time.
E) Change auras to 20-minute-self-buffs with the area-effect-meachinc auf auras
F) Implement a realm ability for aura-characters to increase the maximum number of permanent active auras or..
G) Increase the maximum number of simultanious auras based on the aura-skill-line-hardpoints.
Feel free to share your opinion and also with an argument, why you think, that this is good or bad.