Actually the phoenix game bonus design incentivise 2 way of leveling.
playing full group (grind farming chain red linked mob)
or solo play only (personal Task+eggs...)
Game is not small men friendly...
if i want to group with 1 or 2 mates to do xp items or chain mobs we are going to slow leveling.
Why? for two reasons, if you group, sometimes kill not count for task (or only half what you do solo) cause mobs for you level range xp items are yellow/oranges and yellow not count in groups duo.
in additions to this the 2 or 3 players loose eggs.
sure they gain a small bonus 5% per class but what do you prefer? all kills count for task + eggs or 10% bonus xp and don't do task + no eggs...
to change this you can make this 2 changes :
First about personal tasks :
Reduce 1 color con (when grouped) and change number of players.
yellow con = 1 to 3 players
Orange = 4 to 5
Red = 6 to 8
second, change about Eggs.
why not making eggs lost gradually in small groups.
Don't give more eggs ! just split them like the Pheonix feather to a 3 players maximum.
less eggs than solo but little group bonus.
This way eggs lost be gradually balanced by bonus, and after 4 players (20% bonus) lost of eggs be totally transparent.
Thank you
playing full group (grind farming chain red linked mob)
or solo play only (personal Task+eggs...)
Game is not small men friendly...
if i want to group with 1 or 2 mates to do xp items or chain mobs we are going to slow leveling.
Why? for two reasons, if you group, sometimes kill not count for task (or only half what you do solo) cause mobs for you level range xp items are yellow/oranges and yellow not count in groups duo.
in additions to this the 2 or 3 players loose eggs.
sure they gain a small bonus 5% per class but what do you prefer? all kills count for task + eggs or 10% bonus xp and don't do task + no eggs...
to change this you can make this 2 changes :
First about personal tasks :
Reduce 1 color con (when grouped) and change number of players.
yellow con = 1 to 3 players
Orange = 4 to 5
Red = 6 to 8
second, change about Eggs.
why not making eggs lost gradually in small groups.
Don't give more eggs ! just split them like the Pheonix feather to a 3 players maximum.
less eggs than solo but little group bonus.
This way eggs lost be gradually balanced by bonus, and after 4 players (20% bonus) lost of eggs be totally transparent.
Thank you