At the moment, we do not have any sort of keep/relic fights, relics give almost no benefits when you take them, and defending a keep that has relics is, almost impossible, its so easy to take. Having 5 port points on a map for all realms really screws up things, many ppl just end up circling and killing people as soon as they port in, there is just too much chaos, there is also no way to defend a keep when every1 is just constantly porting in around the zone.
Now this is just an idea, you could improve on what we have....
Make relics more powerful, make the keeps that hold them, a bit more powerful (guards/doors higher lvl) so they dont fall down in 2 mins, so people actually want relics besides their own.
Remove ports to flags for all realms, and move the port for defending realm to a keep closest to the main fighting zone, so every1 has an equal distance to run (ie hib task: hibbies port to nged if they own it, would give a reason to fight for the keep and give an equal distance to emain, could have a timer on port as before, could increase it if you felt hibs get the upper hand too much etc.)
Now this is just an idea, you could improve on what we have....
Make relics more powerful, make the keeps that hold them, a bit more powerful (guards/doors higher lvl) so they dont fall down in 2 mins, so people actually want relics besides their own.
Remove ports to flags for all realms, and move the port for defending realm to a keep closest to the main fighting zone, so every1 has an equal distance to run (ie hib task: hibbies port to nged if they own it, would give a reason to fight for the keep and give an equal distance to emain, could have a timer on port as before, could increase it if you felt hibs get the upper hand too much etc.)