Buffing the Realm Task Boss Mob

Started 23 Feb 2019
by defiasbandit
in Suggestions
Make it more appealing to kill. The boss mob should drop one unique item raid level. Something equivaent to what you see on the Capital City merchants. Have it spawn at a certain minute mark of the task, so players redirect their attention towards it. Announcement that the boss mob as entered the zone. It should be a bigger part of the realm task. You have players running TG, Sidi, and Galla all the time because of the feathers, so perhaps they can go after this Boss instead. Perhaps there will be battlegroups of PvE players that just focus on killing the boss during a task.
Sat 23 Feb 2019 6:29 PM by Numatic
defiasbandit wrote:
Sat 23 Feb 2019 6:24 PM
Make it more appealing to kill. The boss mob should drop one unique item raid level. Something equivaent to what you see on the Capital City merchants. Have it spawn at a certain minute mark of the task, so players redirect their attention towards it. It should be a bigger part of the realm task. You have players running TG, Sidi, and Galla all the time because of the feathers, so perhaps they can go after this Boss instead. Perhaps there will be battlegroups of PvE players that just focus on killing the boss during a task.

I think the problem with that is balancing. If you're having to deal with enemies, it makes it impossible if hes too powerful. But on the other hand if noone is defending it can be too easy if hes not buffed properly. His difficulty would have to be based on the number of attackers and the number of defenders in the area near him.
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