Buff pot duration

Started 16 Jan 2019
by Hellmet
in Suggestions
This has probably been talked about before but 10 minutes seems very short.. maybe not in PvE but in RvR it's difficult to just get where you are going in 10 minutes. Has there been a reason given why this is so short? Keep in mind that every time you die in RvR you have to reapply the buffs.. so demand will still be high for them. I think something like:

PvE zones: 10 minutes
RvR zones: 20 minutes
Wed 16 Jan 2019 5:40 PM by defiasbandit
This should definitely be changed, it helps casual players. We need more of them here.
Wed 16 Jan 2019 9:30 PM by Dragonn
Yes please
Thu 17 Jan 2019 1:37 PM by chryso
No thanks. There is no management of endurance anymore. That was an important part of the game way back when.
Thu 17 Jan 2019 2:24 PM by inoeth
remove all pots excepts insta replenish
Thu 17 Jan 2019 8:21 PM by Pirhana7
I agree either increase duration greatly on buff potions or remove all them. The current duration is a hassle and makes the game unenjoyable trying to juggle them. The problem is that potions are a requirement compete against others using them. Potions don't just give you an edge, they are what lets you win a fight against those without potions.
Thu 17 Jan 2019 8:32 PM by defiasbandit
Pirhana7 wrote:
Thu 17 Jan 2019 8:21 PM
I agree either increase duration greatly on buff potions or remove all them. The current duration is a hassle and makes the game unenjoyable trying to juggle them. The problem is that potions are a requirement compete against others using them. Potions don't just give you an edge, they are what lets you win a fight against those without potions.

You have to have buff potions in the game or else you can't compete against players with a buffing class. The duration should be increased, we need more potion QoL.
Thu 17 Jan 2019 8:42 PM by Pirhana7
defiasbandit wrote:
Thu 17 Jan 2019 8:32 PM
Pirhana7 wrote:
Thu 17 Jan 2019 8:21 PM
I agree either increase duration greatly on buff potions or remove all them. The current duration is a hassle and makes the game unenjoyable trying to juggle them. The problem is that potions are a requirement compete against others using them. Potions don't just give you an edge, they are what lets you win a fight against those without potions.

You have to have buff potions in the game or else you can't compete against players with a buffing class. The duration should be increased, we need more potion QoL.

Buts that's the purpose of making a buffing class, especially for a group. if you want to be on equal terms you need to group a buffing class. the only class I would say is over the top or a problem with this would be Friars, but even so everything would be more balanced and buff classes and buff spec lines would all have more purpose
Thu 17 Jan 2019 8:45 PM by defiasbandit
Pirhana7 wrote:
Thu 17 Jan 2019 8:42 PM
defiasbandit wrote:
Thu 17 Jan 2019 8:32 PM
Pirhana7 wrote:
Thu 17 Jan 2019 8:21 PM
I agree either increase duration greatly on buff potions or remove all them. The current duration is a hassle and makes the game unenjoyable trying to juggle them. The problem is that potions are a requirement compete against others using them. Potions don't just give you an edge, they are what lets you win a fight against those without potions.

You have to have buff potions in the game or else you can't compete against players with a buffing class. The duration should be increased, we need more potion QoL.

Buts that's the purpose of making a buffing class, especially for a group. if you want to be on equal terms you need to group a buffing class.

Forcing players to group with a buffing class in order to RvR is how you end up with a dead population. I am just being real. A lot of players don't want to be forced into that playstyle, just look how popular buffbots became in DAOC. Everyone needs buffs in order to compete.
Thu 17 Jan 2019 8:58 PM by Pirhana7
defiasbandit wrote:
Thu 17 Jan 2019 8:45 PM
Pirhana7 wrote:
Thu 17 Jan 2019 8:42 PM
defiasbandit wrote:
Thu 17 Jan 2019 8:32 PM
You have to have buff potions in the game or else you can't compete against players with a buffing class. The duration should be increased, we need more potion QoL.

Buts that's the purpose of making a buffing class, especially for a group. if you want to be on equal terms you need to group a buffing class.

Forcing players to group with a buffing class in order to RvR is how you end up with a dead population. I am just being real. A lot of players don't want to be forced into that playstyle, just look how popular buffbots became in DAOC. Everyone needs buffs in order to compete.

The buffing classes are already requirements for groups because they are the healers or atleast have heals. Nothing would change really in 4+ man groups. The biggest change would be that all 1v1 would be fair. Yes 2 and 3 man groups would have a big advantage if they have a Friar or Warden but that was suppose to be part of the purpose of making those support classes. Other classes like Rangers would have more purpose for going pathfining, even single self buffs for classes like Champs and Thanes become more important. But those classes were balanced around having them in combat against classes that did not have self buffs. Example Thane vs Warrior... The Thanes self str/con buff is what puts it on equal ground against the warrior 1v1 but when that warrior uses a str/con potion they become stonger than the Thane. The same could be said for Champ and Hero. Potions hurt the other classes that have conc buffs and self buffs factored into their balance
Fri 18 Jan 2019 3:17 AM by Armsmancer
Just like I mentioned on an almost identical post like 3 posts above Alchemy and SC were added with the SI expansion and while tweaked in certain ways for some QOL, Phoenix isn't going to gut one of the tradeskills like this (removing buff pots). You can rationalize it a thousand ways but buffpots are here to stay, people have had this argument out during several months of beta, nothing above here is a new argument that wasn't already dismissed by staff, wrong hill to die on here. At best I'm hoping they would maybe double mat cost and move up to 20 min but even the 10min is fine and later on everyone will get omnibuff pot anyway so all I can say is that it gets better.

They aren't going to remove it, and it's a false dichotomy to say increase it or delete it, it can be the current or other durations without removing it. Everyone is buying and using them so it isn't some unused, neglected thing.

I think its best everyone realize it was like this all of beta, staff have heard all these arguments for months, and no changes have been made, there's your answer.

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