Chia wrote: ↑Sat 9 Nov 2019 4:20 AM
daytonchambers wrote: ↑Sat 9 Nov 2019 3:50 AM
Crit shot uncovering you has been in the game since the thing was launched 18 years ago.
From an old ranger TA lead even asking for it to be lowered --
Unstealthing on Nocking – with visual arrow flights in, there is a strong feeling that the chance to lose stealth upon nocking an arrow should be retuned. The developers have stated that a 2/3 spec in any skill should be sufficient. The current formula for unstealthing upon nocking an arrow leads to players feeling they MUST have full stealth spec, and thus leads them to a Sniper career as they don't have the points to train in other skills - odd as it sounds, reducing the level of stealth spec necessary to remain hidden would actually move more rangers away from the Sniper role and into Rangering roles. The idea is that instead of using (stealth spec)/(character level) as the chance to have stealth drop on the draw, we'd have 1.5*(stealth spec)/(character level) as the chance to have stealth drop on the draw, and retain the 20% penalty when attempting a critical shot. This would allow archers who choose to follow the harder path of the Sniper to never uncloak on the draw (still uncloaking when they loose the shot) in exchange for the pain and suffering they put forth to level, but would allow the melee-oriented archers much more reasonable chances while following the recommendations that Mythic has published over and over.
Bow dmg is not that high I would be asking for an adjustment down. The rate is not that bad if you spec into stealth (a bonus for specing into something, I know archers are not used to this as it seems points don't do anything, but going into stealth reduces that so you will rarely have that problem) (get 51 stealth)
The problems I have are no camo which allowed archers to get into position so they could use a bow, the server took away tools from the archer, gave them to the assassins and minstrels, and said well they don't help stealth anymore, everything is standardized. All sneaks should be on the same detection if they are going remove the tools of the archer, and provide nothing in return
But LIVE is this way now....And archers have MOC on live and a better archery system, immunity to poisons if they spec higher enough, etc etc etc.
The abilities balanced things out so the archer could get in position, that was removed with nothing returned to assist the archers. They are basically free rps for most classes with everything equal