battlegrounds

Started 28 Dec 2018
by Lev
in Suggestions
i suggest reviving the other server's old BG

it was:
    NF BG map (cale)
    cap at lvl49 and RR4L2
    respawn at PK with unremovable ressick (3min?)
    hastener at PK
    (i personally would allow pots, but no charges and no rp/xp off)

why? it's an old, proven concept, which worked fine before. it's was place for solo, smallman and (very) random groups, as it had low appeal to set groups.
and yes, i know all the arguments against it, which can be boiled down to: "it will absorb players from 'real' rvr".
IMO that's not really true. without such a BG, you just miss out on some players as this has a high appeal to solo and smallman players. further a server like this needs a transition between leveling and rvr for the masses (aka casuals), but this is all known and was discussed for years and years.

i just leave my suggestion here. more for future reference than in hope that it actually changes something.
Fri 28 Dec 2018 5:21 PM by Frigzy
I disagree. You can solo or smallman under 50 if you have the right class in the frontiers. You can solo in the lower BGs as well.

Additionally, non-50s are now channeled into the more casual keep and caravan based action. With such a BG in place, nobody will bother going into RvR before 4L2 lvl 49. In fact, going to the frontiers below that is not only going to be harder, it's going to be frowned upon.

Non-50 and low RR players in the frontiers prevent it from becoming a stale ecology. This BG is a step towards increasing the must-haves for people who want to participate in end-RvR and thus a step towards a stale RvR ecology in the frontiers.

It's your right of course to disagree, but this is my personal view.
Fri 28 Dec 2018 8:38 PM by Zansobar
Frigzy wrote:
Fri 28 Dec 2018 5:21 PM
I disagree. You can solo or smallman under 50 if you have the right class in the frontiers. You can solo in the lower BGs as well.

Additionally, non-50s are now channeled into the more casual keep and caravan based action. With such a BG in place, nobody will bother going into RvR before 4L2 lvl 49. In fact, going to the frontiers below that is not only going to be harder, it's going to be frowned upon.

Non-50 and low RR players in ther frontiers prevent it from becoming a stale ecology. This BG is a step towards increasing the must-haves for people who want to participate in end-RvR and thus a step towards a stale RvR ecology in the frontiers.

It's your right of course to disagree, but this is my personal view.

You are just asking to get rolled if you step foot into the frontiers before 50 and if you are a visible you better be in a full group. Stealthers can solo, however.
Sat 29 Dec 2018 9:38 AM by Frigzy
Zansobar wrote: You are just asking to get rolled if you step foot into the frontiers before 50 and if you are a visible you better be in a full group. Stealthers can solo, however.

Going with your reasoning, there is no point in smallman or solo RvR as a smallman and you should just sit in your PK until you've got the classes and number required to run with a FG.

This is exactly what kills RvR in the long run. Being able to go out sub-optimally is what makes casual RvR possible and enjoyable. This is what it's all about.

If you only have 1h30min of playtime, waiting around for 40 minutes just to build a group that wipes and disbands on the second encounter is not fun and will simply end up with people not logging in anymore.

We've seen this happening over and over. It's not a road to go down if you want a healthy server in the long run.
Sat 29 Dec 2018 3:04 PM by Zansobar
Frigzy wrote:
Sat 29 Dec 2018 9:38 AM
Zansobar wrote: You are just asking to get rolled if you step foot into the frontiers before 50 and if you are a visible you better be in a full group. Stealthers can solo, however.

Going with your reasoning, there is no point in smallman or solo RvR as a smallman and you should just sit in your PK until you've got the classes and number required to run with a FG.

This is exactly what kills RvR in the long run. Being able to go out sub-optimally is what makes casual RvR possible and enjoyable. This is what it's all about.

If you only have 1h30min of playtime, waiting around for 40 minutes just to build a group that wipes and disbands on the second encounter is not fun and will simply end up with people not logging in anymore.

We've seen this happening over and over. It's not a road to go down if you want a healthy server in the long run.

Until devs start to change the game mechanics to discourage rather than encourage 8 man setups, the game will continue to gravitate towards that meta. That is you will be getting rolled if you try to pug or small man it with visibles if an 8 man comes along. I'm not saying that is a good thing, in fact it is not, but that is the way the game is setup (until a dev comes along to change the game). Things such as no buff bots (actually it isn't the bot aspect it is the fact you can't be fully buffed without running in a group with a buff spec character) further encourage the 8 man meta. The only thing keeping stealthers (actually just Minstrels and Assassins as Archer spec characters are pretty much non-viable) afloat is that they can form packs of multiples and stay hidden to avoid being rolled for the most part. I'd say the style of play that will survive is going to be 8 man, zerg, and stealthers (more likely assasin stealther groups), I just don't see a long term option for small man visibles or solo visibles given the way DAOC works here.

Things I would like to see someone (a private server dev) do is start changing the max number of players in a group to like 4 or 5...make groups have to choose what style they want to be...make it so they can't have everything (speed, cc, heals, buffs, heavy dps) in one group so they would need to choose. Now this would also mean some changes to certain classes that have too many of these must haves too, such as bards and probably healers...but in the end having groups that are different from each other would spice up the game and allow more classes to be an option for these groups. Anyway Phoenix is still an improvement in the evolution of DAOC as the devs have made some nice changes, but there are still core elements of DAOC they are not willing to change and that leads us right back to what DAOC servers eventually become...full of preset 8 man and a few stealthers thrown in ... over time this is what leads to the population fall off because you just can't compete as a new player and if you can't get your 8 man together (you lose a key player in your setup) it isn't efficient to play and then the number of 8 men drop which leads other 8 men to stop playing because they start losing their targets.
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