Now this is more of a what if? than something I would expect to ever happen but this is something I thought would have helped the game for a long time, especially when it always seemed to turn into Darkage of Castalot.
While a lot of people enjoy assassin and archer classes I feel that a lot of people ended up making them just because a non speed visible class was at too big of a disadvantage. A lot of peole want to play the tanks, mdps, and hybrid classes but don't want to spend 10+ minutes to get out in the frontiers, just end up dieing to an 8man group over and over.
For all the things ESO failed at, the one thing I liked was every class could sneak. Now there was a big difference between the basic sneak everyone had and actually enhancing the sneak for assassin play. But with the basic sneak you could be a tank, fighter, or hybrid build and still be able to hide from the enemy zerg and not get run over by enemy groups as long as you were off to the side of the path and the enemy players didn't get too close to you. You could actually solo with these classes! basically It was like you could attack someone, then "hide in the woods" and wait for another fair fight. Of coarse enemy that excelled at sneak could find you easy and get the jump on you.
That's what I would have always really liked to see in DAOC. More melee classes get the option to spec a little bit into stealth so they could hide from 8mans and zergs. Maybe something like max stealth 15, then with RRs you could have something like 15+15 (30) that would be good enough to let you hide way off the road but still be easily found if you got ran over. Sins and archers would still have a huge stealth advantage over you and being able to see you. Now I know some melee classes like Thanes and VW would be questionable with ranged casting after hiding but most melee classes would have the ability to survive out on the battle field if they played smart and knew when and where to stealth. If something like this ever happened you would see a lot more melee out there in solo and small man and less pure stealth, pure speed, and caster speed classes in solo and small man.
While a lot of people enjoy assassin and archer classes I feel that a lot of people ended up making them just because a non speed visible class was at too big of a disadvantage. A lot of peole want to play the tanks, mdps, and hybrid classes but don't want to spend 10+ minutes to get out in the frontiers, just end up dieing to an 8man group over and over.
For all the things ESO failed at, the one thing I liked was every class could sneak. Now there was a big difference between the basic sneak everyone had and actually enhancing the sneak for assassin play. But with the basic sneak you could be a tank, fighter, or hybrid build and still be able to hide from the enemy zerg and not get run over by enemy groups as long as you were off to the side of the path and the enemy players didn't get too close to you. You could actually solo with these classes! basically It was like you could attack someone, then "hide in the woods" and wait for another fair fight. Of coarse enemy that excelled at sneak could find you easy and get the jump on you.
That's what I would have always really liked to see in DAOC. More melee classes get the option to spec a little bit into stealth so they could hide from 8mans and zergs. Maybe something like max stealth 15, then with RRs you could have something like 15+15 (30) that would be good enough to let you hide way off the road but still be easily found if you got ran over. Sins and archers would still have a huge stealth advantage over you and being able to see you. Now I know some melee classes like Thanes and VW would be questionable with ranged casting after hiding but most melee classes would have the ability to survive out on the battle field if they played smart and knew when and where to stealth. If something like this ever happened you would see a lot more melee out there in solo and small man and less pure stealth, pure speed, and caster speed classes in solo and small man.