Armor crafting

Started 17 Jun 2020
by Sixin2082
in Suggestions
Hello Devs,
Thank you for looking into some QoL changes, I like the SC'ing is going to get a little easier to see.

But, please remove the leather/cloth armor requirement from chain/scale/plate. Nothing makes me pull my hair out faster than rolling a pair of mp level 48 leather sleeves within a few craft attempts of each other that ultimately become a sub 98 quality chain item.
Wed 17 Jun 2020 5:32 AM by Astaa
Agreed!
Wed 17 Jun 2020 6:31 AM by Jojones
Yes please! Or at least let the leather 100% turn always in a 100% chain when upgraded
Fri 26 Jun 2020 8:15 AM by Solong
yes pls
Fri 26 Jun 2020 10:50 AM by gromet12
I guess I disagree with this, at first I was not happy with needing a Tailor but that trade skill is so easy to level. Nobody would buy the lvl 48 armor anyways, it’s like making a MP while leveling on stuff nobody will buy, it’s common. The cost of armoring allows for a trade skill that can make a decent profit , changes to make it easier will just take that away imho
Fri 26 Jun 2020 11:31 AM by Centenario
I don't mind to have to craft gloves then metal, what I don't like is to have to raise the craft 1-1150 just to use them for the last part of the whole thing.

I would like if they just gave right out the bat LGM all craft to every player.
Fri 26 Jun 2020 12:44 PM by Bobbahunter
Id even be happy with having to make lvl 51 leather items to make lvl 51 Chain. That way you can at least sell the MP leather for some coin. It wouldn't be that much more in cost but at least when I make a MP I have some value to it..
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