Any Plans for improving Stealthers visibility while grouped and stealthed

Started 29 Mar 2019
by SlowMo
in Suggestions
Would definitly be a qol change.

(No need to be toxic if you dont agree)

TY
Fri 29 Mar 2019 11:27 AM by Mauriac
I don't agree. I like that the coordination is more difficult for zergers. I understand why someone might want this though. I personally don't think it's necessary. Curious what others think.
Fri 29 Mar 2019 11:45 AM by Sepplord
i don't think stealthzerging should be made easier
coordinating general movements and grouping at groundtargets via groundassist-macro isn't rocketscience



and while it appears that something is a simple QOL change, the switch-command has shown us that what looks like a simple QOL-change can have huge impact on RvR/PvP-balance
Fri 29 Mar 2019 11:51 AM by Druth
Just add more stealth detection.

If you know an area has stealthers, you should be able to find them easier.

Stealthers in turn can counter this by being fewer (less risk of being seen) or keep changing area.

Staying in same area (example milegate), should be a death-sentence for a stealth group, but it's not.
Fri 29 Mar 2019 12:49 PM by Mauriac
Druth wrote:
Fri 29 Mar 2019 11:51 AM
Just add more stealth detection.

If you know an area has stealthers, you should be able to find them easier.

Stealthers in turn can counter this by being fewer (less risk of being seen) or keep changing area.

Staying in same area (example milegate), should be a death-sentence for a stealth group, but it's not.

The server doesn't need more stealth detection. It already has SL pots
Fri 29 Mar 2019 10:46 PM by dbeattie71
Druth wrote:
Fri 29 Mar 2019 11:51 AM
Just add more stealth detection.

If you know an area has stealthers, you should be able to find them easier.

Stealthers in turn can counter this by being fewer (less risk of being seen) or keep changing area.

Staying in same area (example milegate), should be a death-sentence for a stealth group, but it's not.

Play hib and it is lol. Sometimes there are so many mids I have trouble navigating through them, with stealth 😮. I’m not sure how the visis keep coming back after being clubbed to death like baby seals by 3 fgs, I wouldn’t.
Fri 29 Mar 2019 11:50 PM by Luluko
Nope stealthers should be discouraged to grp not the opposite or we end up like on live, fgs of stealthers doing nothing else than praying on lesser numbers while having toys like vanish/purge or archers with ip and burning really everything just so they dont have to walk back when they die is just no fun experience for the rest of the population.
Sat 30 Mar 2019 12:02 AM by phixion
Mauriac wrote:
Fri 29 Mar 2019 12:49 PM
The server doesn't need more stealth detection. It already has SL pots

And broken stealth in which a level 1 can hit a level 50 out of stealth with relative ease.
Sat 30 Mar 2019 12:38 AM by Mauriac
phixion wrote:
Sat 30 Mar 2019 12:02 AM
Mauriac wrote:
Fri 29 Mar 2019 12:49 PM
The server doesn't need more stealth detection. It already has SL pots

And broken stealth in which a level 1 can hit a level 50 out of stealth with relative ease.

Yeah seriously. Stealth spec vs level check my ass
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