After playing beta for quite a bit I noticed these 2 classes as a little over the top. Animist can make about 15 pets which all hit for 125-150 per cast and stay alive after the animist dies. The damage could be reduced significantly and pets die on there owners death.
Bonedancers basically stay alive solely on the 4 sec lifetap even if healing pets are dead... if there alive then there health never drops from full basically unless you 3 on 1 them. This is probably a pd (physical defense) issue but it’s way to strong, basically like meleeing an abomination. Also wanna throw out that skalds and minstrel dd’s seem quite powerful, with low health pools and max resist I’m still seeing 300 damage on most of them and this needs toned down.
Bonedancers basically stay alive solely on the 4 sec lifetap even if healing pets are dead... if there alive then there health never drops from full basically unless you 3 on 1 them. This is probably a pd (physical defense) issue but it’s way to strong, basically like meleeing an abomination. Also wanna throw out that skalds and minstrel dd’s seem quite powerful, with low health pools and max resist I’m still seeing 300 damage on most of them and this needs toned down.