Ani nerf hurt too much

Started 6 Sep 2018
by kpax
in Suggestions
Well honestly on long term it wont be a good solution to nerf the ani that high . The area shroom cap and the max shroom number honestly limits ani way to high in pvm and pve. I mean some ppl maybe wanna do 8v8 with some ani in their setups 4exp, or even zerg fights with the area limit its kinda unfair vs all the unlimited theurgs 4exp. And i am definetly not underestimating ani and its strength. Well every realm has its pro and cons.

My general suggestion would be make ani without any custom nerf work. I mean some servers managed it too without nerfing it.

My same suggestion also considers all other nerfed or loved chars.

I think remove ns is something this classic patch definetly need and give more classes moc too. And especially the det to hybrids also not hurting or unbalancing any realm. But the class nerfs or loves like necro will unbalance it on some point imo. We could give lots of nerf examples on uthgard(like pa etc.), and look what happened on long term.

And i would not listen that much to all ppl crying about how op this or that char is. Over all on some point every op get balanced by another op on other realm imo.
Thu 6 Sep 2018 4:43 PM by poisonclover
People need to realize that Tweaking a Class positively or negatively affects the solo capabilities as well as the group capabilities. Why do people want every class to shine in every situation. you cant possibly do that without effecting the usefulness of certain classes in certain situations. Amnists where always a ridiculous class in CERTAIN situations. But super poor in others. Their prep time to be devastating is in zergs and during keep takes and defends. As it should be..

Not to mention those bomber pets can do people so dirty, you can have 3-4 incoming to a target before they even realize they are being targeted. one tangler pet thrown down in a fight can change the tide of a fight alone. Its all strategy and what people are willing to accept in their groups.

Any drastic changes could be detrimental is my point. like removing nearsite??? that's what cure is for.. that long cast to cure, could cost you a teammate because your not healing.. so your nearsite is essentially negating 2 players for a short bit of time.
Fri 7 Sep 2018 1:24 AM by relvinian
Rather than nerfing ani, blow up the mile gates and put some big holes on either side of the door.

War causes damage, guess it got damaged.
Fri 7 Sep 2018 2:14 AM by Niix
I dunno, any nerfs so far haven’t stopped them from camping mile gates with shrooms zzz
Thu 20 Sep 2018 2:51 PM by kpax
honestly i had intention to play an ani in rvr and even on 8v8. But now 15 cap and area cap, no thx. I will play easymode alb,why make life hard. Since all realms got curing ns, the one big advance of ns in combination with grp purge got lost. And ofc give love to necro and nerf Ani ...

I said this on Uthgard too and all people trolled me, dont nerf classes. The most noob people wont get it on the first 6 months anyways, but once the good 8 man will start dominate the rvr , all those qq ppl will vanish away like it happened on uthgard.

And implementing cure ns imo unbalanced the game already big. It made Albs and Mids way stronger. And especially Alb Caster Setups. And it weakened Hibs alot.
Thu 20 Sep 2018 3:20 PM by Exploder
kpax wrote: And implementing cure ns imo unbalanced the game already big. It made Albs and Mids way stronger. And especially Alb Caster Setups. And it weakened Hibs alot.

Nearsight is probably the most oppressive ability in the game. It shuts down all ranged classes and is done at the safety of bolt range with a 1.5s base cast time. To make matters worse, it also lasts for over a minute. Sorry man, gotta disagree with you there. There needs to be some counter play to it.
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