Adjust /summon (horse) to enhance visible solo viability

Started 6 Nov 2020
by xenow
in Suggestions
I understand the timer exists because people didn't want the /summon (horse) to make a significant impact/advantage in RvR, however the only scenario in which reducing the timer would really be impactful is visible soloing.

Small man/8 man /BG tends to always run with speed of hastener or greater provided by speed classes (primary or fallbacks).

I think a much smaller timer (10 seconds after out of combat - no timer after performing actions such as casting) would still ensure it is less advantageous than actual speed classes which would get their speed to kick in immediately on out of combat, and most the speeders would either be not affected (primary speeders are much faster) or are already in such small proportion for solo, it wouldn't matter (runemaster, aug healer, enchanter, warden, sorcerer, theurgist - all very rare to see them out and about soloing).
Fri 6 Nov 2020 8:40 PM by xenow
Another thought - the only potential side effect of this is that more visible soloers would be out and about, which would tend to be a good thing for both those soloers and the people who would fight the soloers (whether thats a group picking them off for a kill, or stealthers attacking them).
Sat 7 Nov 2020 5:51 PM by opossum12
Well the timer would have to be longer than 10 seconds, which is the current combat timer (before a class is considered out of combat and can get speed back as an example, or use FA)

15-20 seconds would be fine.
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