Its kinda joke when u make on a caster 350 pa.
at least u should double dmg to come closer to reality
i
at least u should double dmg to come closer to reality
i
no all those things sound goodshintacki wrote: ↑Tue 7 Jan 2020 11:44 PMIncrease damage to bolt spells too. And Levi for reavers, and crit shot for archers, and valewalker style procs...
See the problem?
Cadebrennus wrote: ↑Fri 17 Jan 2020 9:30 PMRemove PD from Casters. Problem solved, problem staying solved.
Riac wrote: ↑Fri 17 Jan 2020 11:13 PMCadebrennus wrote: ↑Fri 17 Jan 2020 9:30 PMRemove PD from Casters. Problem solved, problem staying solved.
pd is def not the problem lol. pa dmg is just bad in general. it was bad before the hp update.
shoutout to cade chiming in on shit he knows nothing about, because he doesnt play on this server.
Cadebrennus wrote: ↑Fri 17 Jan 2020 11:19 PMRiac wrote: ↑Fri 17 Jan 2020 11:13 PMCadebrennus wrote: ↑Fri 17 Jan 2020 9:30 PMRemove PD from Casters. Problem solved, problem staying solved.
pd is def not the problem lol. pa dmg is just bad in general. it was bad before the hp update.
shoutout to cade chiming in on shit he knows nothing about, because he doesnt play on this server.
lol it's still funny to see trolls like you still doing troll things.
Riac wrote: ↑Sat 18 Jan 2020 7:02 AMCadebrennus wrote: ↑Fri 17 Jan 2020 11:19 PMRiac wrote: ↑Fri 17 Jan 2020 11:13 PMpd is def not the problem lol. pa dmg is just bad in general. it was bad before the hp update.
shoutout to cade chiming in on shit he knows nothing about, because he doesnt play on this server.
lol it's still funny to see trolls like you still doing troll things.
funny to see clueless ppl still suggesting fixes without knowing the root of the problem, super helpful and very insightful lol.
Cadebrennus wrote: ↑Sat 18 Jan 2020 8:45 AM
If I'm clueless and it's a bad suggestion then point out where it's wrong and make a better suggestion, instead of just going for direct and meaningless personal attacks.
Riac wrote: ↑Sat 18 Jan 2020 10:29 PMCadebrennus wrote: ↑Sat 18 Jan 2020 8:45 AMRiac wrote: ↑Sat 18 Jan 2020 7:02 AMfunny to see clueless ppl still suggesting fixes without knowing the root of the problem, super helpful and very insightful lol.
If I'm clueless and it's a bad suggestion then point out where it's wrong and make a better suggestion, instead of just going for direct and meaningless personal attacks.
if youll refer to the portion where i said PA dmg is bad in general, it was bad before the update. there are many posts in this forum about the pa dmg formula and the problems with it. you just come in and latch onto some remark undacover makes about casters and pa, then you just chime out nerf pd. pd is not the problem here. pa dmg is bad on everyone, not just the ppl with pd.
Cadebrennus wrote: ↑Sun 19 Jan 2020 12:25 AMRiac wrote: ↑Sat 18 Jan 2020 10:29 PMCadebrennus wrote: ↑Sat 18 Jan 2020 8:45 AMIf I'm clueless and it's a bad suggestion then point out where it's wrong and make a better suggestion, instead of just going for direct and meaningless personal attacks.
if youll refer to the portion where i said PA dmg is bad in general, it was bad before the update. there are many posts in this forum about the pa dmg formula and the problems with it. you just come in and latch onto some remark undacover makes about casters and pa, then you just chime out nerf pd. pd is not the problem here. pa dmg is bad on everyone, not just the ppl with pd.
Perhaps suggest incremental changes then, like removing PD from Casters, which causes problems for Assassins, Archers, and Tanks alike? It's a common problem. Look at common solutions, rather than a solution which benefits only one type of class.
Riac wrote: ↑Sun 19 Jan 2020 1:01 AMCadebrennus wrote: ↑Sun 19 Jan 2020 12:25 AMRiac wrote: ↑Sat 18 Jan 2020 10:29 PMif youll refer to the portion where i said PA dmg is bad in general, it was bad before the update. there are many posts in this forum about the pa dmg formula and the problems with it. you just come in and latch onto some remark undacover makes about casters and pa, then you just chime out nerf pd. pd is not the problem here. pa dmg is bad on everyone, not just the ppl with pd.
Perhaps suggest incremental changes then, like removing PD from Casters, which causes problems for Assassins, Archers, and Tanks alike? It's a common problem. Look at common solutions, rather than a solution which benefits only one type of class.
so let me get this straight. youre proposing to nerf pd in order to fix pa?
PA DMG IS BAD ON EVERYONE, NOT JUST PPL WITH PD. lol cade youre a joke at this point lol.
Cadebrennus wrote: ↑Sun 19 Jan 2020 1:24 AMRiac wrote: ↑Sun 19 Jan 2020 1:01 AMCadebrennus wrote: ↑Sun 19 Jan 2020 12:25 AMPerhaps suggest incremental changes then, like removing PD from Casters, which causes problems for Assassins, Archers, and Tanks alike? It's a common problem. Look at common solutions, rather than a solution which benefits only one type of class.
so let me get this straight. youre proposing to nerf pd in order to fix pa?
PA DMG IS BAD ON EVERYONE, NOT JUST PPL WITH PD. lol cade youre a joke at this point lol.
You keep suggesting to help only one class instead of helping many. Let's start with what's good for everyone, then go from there.
Taniquetil wrote: ↑Tue 28 Jan 2020 7:43 AMInb4 ‘yeah but you killed him’ If you think PA should do less damage to a rr4 caster than a condebuff with...someone can verify...but quickmaths says 1700hp that one needs to chew through before he dies... its a bit silly.
gruenesschaf wrote: ↑Sun 8 Dec 2019 9:09 AMLet me give an example that many people seem to have in mind when it comes to pa damage "from back then" and then take it so it matches our environment:
Assume toa just came out a couple days ago, everyone is doing their toa stuff but you're in the frontier as an infiltrator, still in your full cap SI template and fully bb buffed, for this example you have a pa cap damage of exactly 1000.
Along comes an oceanus random caster, about 800 hp and let's say 12% resist and entirely unbufffed except for self af and absorb, against this target you would hit around 65% of your cap making the average pa damage about 654 (with variance 549 - 763).
A day later the same caster comes back but this time with the sc finished, the oceanus random caster evolved to a caster, you're now looking at 960hp and 26% resists, your pa will hit for 550 (with variance 462 - 641)
A day later the same caster now found some 75 spec af charge, now it's 498 (419 - 582)
Now let's replace the 75 spec af charge with our 50 from potion buffs, it's 514 (432 - 600).
Now let's remove your bb and replace it with potion buffs, now it's 445 (374 - 519).
This is what you're looking at, bbs don't exist here and oceanus randoms are basically as rare as unicorns, virtually everyone you encounter is in sc and potion buffed which includes spec af.
Taniquetil wrote: Removing PD = massive effect on all gameplay, including 8v8. Not gonna happen.
Boosting PA damage modifiers to be in line with new HP pools on server. Makes more sense.
Pd would also affect every hit, whereas PA boost would affect 1 style with 2 prerequisites that is supposed to deal massive damage on inc but at the moment hit’s for less than a con debuff making it essentially a complete waste of time
This RR4 enchanter was able to survive PA+Con debuff + 2 part follow up chain and 2x 2 part side chains.
That takes longer than the duration of a 7 sec CD stun. That’s just wrong on so many levels of the game. For ref this is on a RR7, 44CS spec Thrust Inf.
Inb4 ‘yeah but you killed him’ If you think PA should do less damage to a rr4 caster than a condebuff with...someone can verify...but quickmaths says 1700hp that one needs to chew through before he dies... its a bit silly.
Lipsi wrote: ↑Tue 28 Jan 2020 12:51 PMTaniquetil wrote: ↑Tue 28 Jan 2020 7:43 AMInb4 ‘yeah but you killed him’ If you think PA should do less damage to a rr4 caster than a condebuff with...someone can verify...but quickmaths says 1700hp that one needs to chew through before he dies... its a bit silly.
Casters don't have 1700 to 1800 hp, this is just false.
I didn't say they had that much HP. I said "Quickmaths says 1700hp that one needs to chew through before he dies"
For that, in terms of game balance you really should be balancing to high end play, not low end. Catering to low end players kills games, it gives mid levels nothing to look to improve upon, bores high end players, and just creates a mudpit.
Re Condebuff, that's always my first mainhand poison, so no resist. the 26% resist rate is actually just the STR debuff in my rotation that's more force of habit than anything.
But PA and Str/Con dont stack, so basically it means that my PA a lot of the time is just straight up as effective as just whiffing unstyled at someone. <aka pointless> I've even posted videos of PA'ing people, and being Pa'd by people and being on 100% health still because of the con debuff being more effective than PA. It's silly.
And finally, you'd do the same damage to a RR1 through RR10 caster unless they spec in physical defense
my point here was that at RR4 PD was unlikely, but realistically PD is actually very strong, go fight a PD5+ BD/SM/Sorc with MoC or similar as a melee.
And how "every caster" just get away from PA with full life remains a mystery to me.
I dont understand this, unless it's shorthand for the fact that i said PA is less effective than a con debuff? Which it is. Which imo is the real, key issue, especially when coupled with Ablative buffs.
What i agree on, is that it would be best to revert the HP buff.
Agreed but unlikely
Some more reading :So why are we balancing in exactly the same way as a different server where Buffbots dont Exist, ToA doesnt exist, and everyone is SC pot buffed including spec AF. Surely we should balance for the server we're playing on?gruenesschaf wrote: ↑Sun 8 Dec 2019 9:09 AMThis is what you're looking at, bbs don't exist here and oceanus randoms are basically as rare as unicorns, virtually everyone you encounter is in sc and potion buffed which includes spec af.
The Key issue here is an assassin should be able to get a markedly quick kill and escape a situation, that's literally their gameplay objective, here a kill vs their squishiest, juciest opponent who merrily jog's in a straight line, takes 10+ sec to kill, doesnt feel right as the eye of Sauron of the coast guards/zergs/patrollers will turn and mow you down. and tbh even if you dont PA them it takes exactly the same amount of time making PA a tool of minimal net benefit. You can just be pretty damn sure you're gonna have to purge their CC.
Kinda feels like a chanter heat debuffing someone and then DD'ing for the same damage. decorative at best.
BS1 or BS2 are flat out better vs tanks, for a multitude of reasons right now. Seems silly.
my point here was that at RR4 PD was unlikely, but realistically PD is actually very strong, go fight a PD5+ BD/SM/Sorc with MoC or similar as a melee.
gromet12 wrote: ↑Tue 28 Jan 2020 2:12 PMTaniquetil wrote: Removing PD = massive effect on all gameplay, including 8v8. Not gonna happen.
Boosting PA damage modifiers to be in line with new HP pools on server. Makes more sense.
Pd would also affect every hit, whereas PA boost would affect 1 style with 2 prerequisites that is supposed to deal massive damage on inc but at the moment hit’s for less than a con debuff making it essentially a complete waste of time
This RR4 enchanter was able to survive PA+Con debuff + 2 part follow up chain and 2x 2 part side chains.
That takes longer than the duration of a 7 sec CD stun. That’s just wrong on so many levels of the game. For ref this is on a RR7, 44CS spec Thrust Inf.
Inb4 ‘yeah but you killed him’ If you think PA should do less damage to a rr4 caster than a condebuff with...someone can verify...but quickmaths says 1700hp that one needs to chew through before he dies... its a bit silly.
More dmg than what an archers critical shot would do, plus all those additional abilities sins have (followup stun, debuffs, snares, disease, DOTs). If we are not addressing PD and Spec AF on everyone; then your dmg is higher than I would expect as rr6 hunter on a caster
Lipsi wrote: ↑Tue 28 Jan 2020 3:33 PMTaniquetil,
i understand your point, i simply point out that the 10 seconds fight you are referring to, or even a 7 second fight, is just not the norm.
Nor do they have 1800hp unless may be we are talking of shar, half-ogr and norsemen ? or with +155 from buffs ? But not with +83 from potions.
Actually does really feel more and more like the norm lately if I'm honest, as anyone half decent runs around with all the bonus tools and double heals, so you are figuratively fighting a caster with 1700-1800HP or however many you want to call it, that the fight length has increased to a duration that facilitates adding/zerging/coastguarding, which is not great.
Problem you'd have with PD5 BD/SM/Sorc isn't about PD. Go fight a BD/SM/Sorc with MoC as a caster works too in your sentence. It is all about MOC+lifetap.
Indeed, PD5 gives 10% of physical resistance, so an extra 0.5 swing survival. RM/Eld/Ment with MoC even with PD wouldn't fit your example for instance.
Yeah fair, maybe a bad example from me, but the fight would still be plenty tough if PA did a bit more damage, so the fact that once a small investment is made it nullifies any PA opener to being less effective than the con debuff feels like a bit of a kick in the teeth. fwiw, I still do ok vs most, but once you see a rr8+ SM/BD. Just not even worth touching tbh.. that feels like another topic though, and realistically a challenge is good, because if a soloer attacks a BD/SM with a CHANCE of winning, then great, otherwise the SM/BD whatever is just gonna get assjammed all the time by 2 or 3 or 4 and have less fun themselves
Specifically about PA, it still pierces BT and is an opening from stealth to a 7s physical stun + the 380-520 damage. It's hard to raly your cause (not yours specifically but i'm talking here of all stealthers) when you call that unworthy compared to an unstyled hit.
So slightly, conflating here, yes of course the stun is good, however with short timers you kinda have to expect a purge on that so the PA does the same as a con debuff, making something like Ice Storm more powerful as an opener and BS1/2 really the king due to immunity timers. Realistically in top tier stealther game, it's expected.
I made the point a while back, but realistically, with purge up, I know i can eat a PA and still comfortably win a fight, that's not right, I don't want that. See video here fight at 6min36 sec: https://youtu.be/6uekQdzynBA?t=392
Here i eat a PA (running unstealthed, and still walk through the opponent, and grimsters is a good player), I don't want that. I fucked up there, I was pissing about sprinting over a bridge unstealthed. I should be at a severe disadvantage there, but instead quite the opposite is true, I know that 9 times out of 10 i'll win that fight despite me being the one who ate the PA. That's my big issue with it :/
My comment you didn't understant was a reaction to another post of this thread.Lol. Biting my tongue. I'll leave that for the stealther thread
RPSRiac wrote: ↑Wed 29 Jan 2020 10:40 PMtbh, i kinda like that pa sucks (im talking about in a sin vs sin fight, since those are the ppl im wanting to fight and actively hunting. despite what everyone else thinks). it sucks to start a fight extremely behind because you ate a pa from another sin, especially when the EU sins can see NA sins MUCH EARLIER.
it just hurts when fighting tanks and blue con aboms. i think a PA should WRECK a blue con abom (esp considering they get to uninterupt LT the hp back, w/o disease doing anything at all)
when you pa a tank, he just leisurely turns around and slams you, then proceeds to fucking wreck you, esp if its a dual wielder ( i dont even pop on them unless they are sub r4 or i know they dont slam, and im 9l6 lol). the only real way to beat tough tanks is to just swap poisons like a crazy person to keep them dotted and fully debuffed at all times. if you can get s/c and str poison on him before he slams you, you might have a decent shot.
sylvynyr wrote: ↑Wed 29 Jan 2020 8:07 PMJust FYI
For comparison, here's a night from a few weeks ago of PAs on my NS with 44+13 CS pot buffed including a MASSIVE (o_O) 389 damage perf against a Sorc...
[21:57:23] You perform your Perforate Artery perfectly! (+439)
[21:57:23] You attack Reianx with your shimmering arcanite crescent sword and hit for 389 (-136) damage! (Damage Modifier: 1249)
Sorcerer - Level 50 - Realm Rank 4L2 - Inconnu Gryphon Knight
gotwqqd wrote: ↑Wed 29 Jan 2020 10:42 PMRPSRiac wrote: ↑Wed 29 Jan 2020 10:40 PMtbh, i kinda like that pa sucks (im talking about in a sin vs sin fight, since those are the ppl im wanting to fight and actively hunting. despite what everyone else thinks). it sucks to start a fight extremely behind because you ate a pa from another sin, especially when the EU sins can see NA sins MUCH EARLIER.
it just hurts when fighting tanks and blue con aboms. i think a PA should WRECK a blue con abom (esp considering they get to uninterupt LT the hp back, w/o disease doing anything at all)
when you pa a tank, he just leisurely turns around and slams you, then proceeds to fucking wreck you, esp if its a dual wielder ( i dont even pop on them unless they are sub r4 or i know they dont slam, and im 9l6 lol). the only real way to beat tough tanks is to just swap poisons like a crazy person to keep them dotted and fully debuffed at all times. if you can get s/c and str poison on him before he slams you, you might have a decent shot.
Lipsi wrote: ↑Wed 29 Jan 2020 10:46 PMsylvynyr wrote: ↑Wed 29 Jan 2020 8:07 PMJust FYI
For comparison, here's a night from a few weeks ago of PAs on my NS with 44+13 CS pot buffed including a MASSIVE (o_O) 389 damage perf against a Sorc...
[21:57:23] You perform your Perforate Artery perfectly! (+439)
[21:57:23] You attack Reianx with your shimmering arcanite crescent sword and hit for 389 (-136) damage! (Damage Modifier: 1249)
Sorcerer - Level 50 - Realm Rank 4L2 - Inconnu Gryphon Knight
Why do you compare your HP with red druid buffs as a mentalist with the PA you did with a low rank NS with potion buffs against a probably better buffed sorcerer ?
Just FYI as a mentalist you'd have 1486HP with potions buff. I just got PA by a RR11 SB for 1000 damage (Damage modifier around 1400 ) : 600 PA+310 crit + 57 left hand +23 crit left hand, mentalist fully temped full cap. That gives some perspective of what a high RR assassin can deal as damage and how fast they can kill a RR5 caster.
Riac wrote: ↑Wed 29 Jan 2020 10:40 PMwhen you pa a tank, he just leisurely turns around and slams you, then proceeds to fucking wreck you, esp if its a dual wielder ( i dont even pop on them unless they are sub r4 or i know they dont slam, and im 9l6 lol). the only real way to beat tough tanks is to just swap poisons like a crazy person to keep them dotted and fully debuffed at all times. if you can get s/c and str poison on him before he slams you, you might have a decent shot.
Riac wrote: ↑Wed 29 Jan 2020 10:52 PMwhat sb did this? i played almost all the way to rr9 as 44 cs and ive never seen a PA this monster on a temped char (where was your abs charge?). every now and then you get some 500s on some weak casters, but ive never gotten any 600s. might wanna SS something that amazing next time.
which sb was this?
Lipsi wrote: ↑Wed 29 Jan 2020 10:53 PMRiac wrote: ↑Wed 29 Jan 2020 10:40 PMwhen you pa a tank, he just leisurely turns around and slams you, then proceeds to fucking wreck you, esp if its a dual wielder ( i dont even pop on them unless they are sub r4 or i know they dont slam, and im 9l6 lol). the only real way to beat tough tanks is to just swap poisons like a crazy person to keep them dotted and fully debuffed at all times. if you can get s/c and str poison on him before he slams you, you might have a decent shot.
Why do you assume an assassin should stand a chance against a tank ? It's a bit like trying to solo a necromancer as a bard ^^ some classes are not supposed to be able to win over others.
Lipsi wrote: ↑Wed 29 Jan 2020 10:53 PMRiac wrote: ↑Wed 29 Jan 2020 10:52 PMwhat sb did this? i played almost all the way to rr9 as 44 cs and ive never seen a PA this monster on a temped char (where was your abs charge?). every now and then you get some 500s on some weak casters, but ive never gotten any 600s. might wanna SS something that amazing next time.
which sb was this?
Mixalis.
I don't intend to run full time abs charge, what's the point to get a 150hp buffer that won't be a game changer and lock heart/chunk for 2 minutes every 10 minutes.
Lipsi wrote: ↑Wed 29 Jan 2020 10:46 PMsylvynyr wrote: ↑Wed 29 Jan 2020 8:07 PMJust FYI
For comparison, here's a night from a few weeks ago of PAs on my NS with 44+13 CS pot buffed including a MASSIVE (o_O) 389 damage perf against a Sorc...
[21:57:23] You perform your Perforate Artery perfectly! (+439)
[21:57:23] You attack Reianx with your shimmering arcanite crescent sword and hit for 389 (-136) damage! (Damage Modifier: 1249)
Sorcerer - Level 50 - Realm Rank 4L2 - Inconnu Gryphon Knight
Why do you compare your HP with red druid buffs as a mentalist with the PA you did with a low rank NS with potion buffs against a probably better buffed sorcerer ?
Just FYI as a mentalist you'd have 1486HP with potions buff. I just got PA by a RR11 SB for 1000 damage (Damage modifier around 1400 ) : 600 PA+310 crit + 57 left hand +23 crit left hand, mentalist fully temped full cap. That gives some perspective of what a high RR assassin can deal as damage and how fast they can kill a RR5 caster.
Isavyr wrote: ↑Tue 28 Jan 2020 5:11 PMWhat, exactly, is the complaint? That an assassin might need to purge vs a caster? Do they really expect such brainless gameplay as 1-shot abilities? Vs caster, assassin always guaranteed win?
I'd rather see assassins get tools that allow them to fight in all types of RvR instead of the brainless ganking that 90% of stealth players choose.
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