This is just an opinion, that could quite frankly fix more then you think if you thought about it. When end cost was a thing, auto attacks where used and casters and healers could escape or live long enough to get a heal or two drawing fight outs longer in general.
Slam if landed-100% End Cost
Missed,block,parryed,evade etc etc 35% end cost
Reactionary stuns- 75% END cost if landed
Missed,blocked parryed evaded etc etc etc 35% end cost
Positional Stuns- 60% End Cost if landed
Missed,blocked parryed evaded etc etc etc 20% end cost
Ranged Stun- 100% End Cost if landed
resisted- 40% end cost
the only issue I see here is HEALER insta stun, Minstrel insta stun and im just throwing this idea around but im sure someone could make it work for these insta stun classes. but my sole point here is.. add some risk..Light tanks want to spec for slam.. well they shouldn't be able to switch to DW and obliterate people with no risk.
What would this actually do you ask?
Well since you have unlimited end regen, it will cause you to have to stop sprinting to regen end back. Therefore leaving you vulnerable for a second or two.
add some survivability to running classes getting melee trained on.. because atleast one of them the ( slam lander) will have no end and will have to auto beat on you till he regens alittle ( less overall DPS)
it would negate people from button mashing and permasprinting the whole fight.
Thoughts??
Slam if landed-100% End Cost
Missed,block,parryed,evade etc etc 35% end cost
Reactionary stuns- 75% END cost if landed
Missed,blocked parryed evaded etc etc etc 35% end cost
Positional Stuns- 60% End Cost if landed
Missed,blocked parryed evaded etc etc etc 20% end cost
Ranged Stun- 100% End Cost if landed
resisted- 40% end cost
the only issue I see here is HEALER insta stun, Minstrel insta stun and im just throwing this idea around but im sure someone could make it work for these insta stun classes. but my sole point here is.. add some risk..Light tanks want to spec for slam.. well they shouldn't be able to switch to DW and obliterate people with no risk.
What would this actually do you ask?
Well since you have unlimited end regen, it will cause you to have to stop sprinting to regen end back. Therefore leaving you vulnerable for a second or two.
add some survivability to running classes getting melee trained on.. because atleast one of them the ( slam lander) will have no end and will have to auto beat on you till he regens alittle ( less overall DPS)
it would negate people from button mashing and permasprinting the whole fight.
Thoughts??