Leveling is slowing down quite a bit and it's getting difficult to find groups to level with even on the 'ideal' classes. Events could be done on random days, on one weekend a month, or even a whole week
Also consider cutting the overall exp needed to level as the server matures. Right now it takes a good 30-50+ hours for the average person to hit 50, and it would be nice to see that toned down to 15-30. This would help get newer players going and keep older players around.
- Rotating 500/400/300/200/100% bonuses on mob type, change it every week or every other week
- Straight bonus exp day
- Extra bonus exp for eggs / solo leveling
- Bonuses for leveling in dungeons that aren't DF
- Larger bonus for grouping non healer/buffer/shield/pbae class (ex, +50% exp for each ranger/NS in the group)
- (there's a lot of different ways to mix and match things, it would be cool to encourage people to level in new areas with different classes)
Also consider cutting the overall exp needed to level as the server matures. Right now it takes a good 30-50+ hours for the average person to hit 50, and it would be nice to see that toned down to 15-30. This would help get newer players going and keep older players around.