About Defend Keep task

Started 15 Dec 2019
by WiLLiL
in Suggestions
Playing mostly stealther so I have been watching quite long how players behave on this Defend keep task...

See same players run solo, duo, smallman and even 8mans around keep for whole task timers. Then there comes some player who tries to dodge every player and try to hit some keep guard and finally he is happy if he dies to guards and any player could not able to hit him. Usually it ends that that attacking player is killed by several enemies. Then there is 8mans trying to farm defending solo , duo players to postern or main gate. And this rewards both realms...

My suggestion is that trigger Defend Keep task only when outer gate of Keep goes down to like 70-80%. That would get players roaming and not being babysitted by guards. Maybe could add another task like it we had Old Frontiers. Capture The flag, doppelganger, conquer Tower, etc.

Now there is several quite high rank players who run only circles on keep that has task on. Not seeing them attacking on keeps when task changes. And not liking at all how rvr is played nowdays 😒

And i am casual player and getting destoyed usually by other players, but like playing this game and dont mind dying several times on row. But this defend keep task has turned game i like so frustrating...
Mon 16 Dec 2019 4:48 PM by Sepplord
The Problem is, that These Players wouldn't suddenly start roaming or forming 8mans, they would just not play at all

And this way they at least feed the ecosystem
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