3 second block debuff after using 2H

Started 26 Jun 2019
by ghendo
in Suggestions
Sorry but the fact you can swing 2H then switch to shield and block normally is BS
Wed 26 Jun 2019 6:43 PM by gotwqqd
I think things like this are great suggestions
Also when assassins swap for added poisons there should be consequences
Wed 26 Jun 2019 6:50 PM by Turano
gotwqqd wrote:
Wed 26 Jun 2019 6:43 PM
I think things like this are great suggestions
Also when assassins swap for added poisons there should be consequences
Like?
Wed 26 Jun 2019 7:26 PM by ColdHands
This has been a game mechanic for 18 years. I think its working as intended.
Wed 26 Jun 2019 9:54 PM by ghendo
ColdHands wrote:
Wed 26 Jun 2019 7:26 PM
This has been a game mechanic for 18 years. I think its working as intended.

If we just say nothing should change from what it was 18 years ago there's not much point to this subforum. Assassins weapon switching is similar and they fixed that.
Thu 27 Jun 2019 9:21 PM by ColdHands
ghendo wrote:
Wed 26 Jun 2019 9:54 PM
ColdHands wrote:
Wed 26 Jun 2019 7:26 PM
This has been a game mechanic for 18 years. I think its working as intended.

If we just say nothing should change from what it was 18 years ago there's not much point to this subforum. Assassins weapon switching is similar and they fixed that.

Those are your words.
What I am saying is that I have not once heard someone have an issue with this specific mechanic, nor has it been altered on live or any free shard that I have played. I would gladly read a detailed analysis of why it should change, but I just don't thing there is an argument to be made.
Thu 27 Jun 2019 9:49 PM by Mavella
I think a short CD(3-5 sec?) locking you into 1h/shield or 2h after swapping wouldn't be a totally ridiculous idea. It wouldn't impact whipping out the 2her after a slam and switching back after the stun but would cut down on the swap cheese to retain the defensive bonuses while benefiting from 2h damage.

I feel the concept is similar to a lot of modern MMOs that have you swap weapons or skill bars and lock you in for a short time before being allowed to swap back.

I'm sure it won't be changed but this is a bit too abusable by some classes.
Thu 27 Jun 2019 10:21 PM by Pops999
So is vanish and stealth, but I took my lumps from your stealther without crying about it on the forum.
Thu 27 Jun 2019 10:24 PM by Wooshh
It really makes sense. 2 seconds for a switch why not?
Fri 28 Jun 2019 8:17 AM by Sepplord
Why though?

Do fulltanks need a nerf?
Fri 28 Jun 2019 9:23 AM by Lollie
would also be a nerf scouts as well.
Fri 28 Jun 2019 11:56 AM by Lillebror
Lollie wrote:
Fri 28 Jun 2019 9:23 AM
would also be a nerf scouts as well.

They are unplayble anyway, Atleast what i hear.
Hitting 2h, should mean block 2h. Hit 1h+shield, ofc block 1h+shield.
Fri 28 Jun 2019 12:49 PM by Mavella
Lollie wrote:
Fri 28 Jun 2019 9:23 AM
would also be a nerf scouts as well.

They could make the change exclusively to classes with 1h/shield and 2h that also have access to parry. It's only those classes that cheese this swapping.

Of course this issue is mainly just a problem in solo/smallman. Like I said it likely won't get changed just voicing my opinion.
Fri 28 Jun 2019 5:00 PM by Kemoauc
why limit it to 2hand and s/s only? let's go all out with this debuff

lock assassins weapons when they swap one out so that they can only swap in 1 weapon every 3 seconds
lock bms/mercs into dual wield/shield when they switch
lock archers into weapon/bow when they switch
lock minstrels/bard instrument/weapon when they switch
lock classes that can change dmgtype of their weaponline when they switch

maybe we should also lock hybrids into either casting or fighting for 3 seconds (vale, thane, skald, minstrel for example)
maybe we should also lock casters into their specific spell lines for 3 seconds so that they cannot just switch between them as they please

It feels very unfair to me that all these other classes have access to the value of all their skillpoints at all times without getting debuffed while we randomly nerf the classes that are played the least on this server.

It only affects solo/small man play? What? Nobody ever swaps weapons in a larger group?
Fri 28 Jun 2019 8:24 PM by ghendo
I've got no problem with weapon swapping. It just seems common sense that if you swing with your 2H weapon you shouldn't be able to block immediately afterwards.
Fri 28 Jun 2019 10:05 PM by Kemoauc
What does "common sense" even mean in that context? You think it is not realistic? Common sense doesn't matter - the game allows it and allows loads of similar actions too that go against common sense.
I could argue a lot of things the same way: it is common sense that you can't equip a weapon/item from your backpack during combat. it is common sense that you can't parry/evade a blow after you just swapped in another weapon or drank a potion- you would never be ready to parry/evade in the 1.5 seconds while pulling a weapon/item from your backpack. There is not much in daoc that you can explain with common sense...

any class that can wear a shield can swap in a shield during their recovery - any merc or bm could do the same with the same outcome as a 2handed weapon user, any other class would at least get the base block chance as a benefit without even spending any points. You want to have that changed for a specific subset of classes which does not make sense because then at least you would have to be consistent and not allow or restrict any sort of item swapping during combat for all classes.

it would break any 2handed class that has to swap back and forth a lot to be efficient in a group setup (guard, peel) - and we're talking about the least played classes already.
it would hit alb and hib harder than mid because they have dedicated 1handed and 2handed lines that both require their own points.
it would be the only case where you restrict or invalidate a significant portion of skillpoints spent due to some arbitrary reasoning. In order to actually block a significant portion of hits a lot of points have to be spent in shield and you would just not make them count anymore? A 2handed user would have pretty much the same defense if he spent the points in parry instead of shield so in the end it doesn't make a huge difference for total defense whether you're up against 2h with parry or 1h with shield/parry. Obviously, there is slam that is gained but honestly, with everyone having permasprint, slam is pretty much the only thing that keeps all those melee classes alive...
Tue 2 Jul 2019 6:00 AM by LedriTheThane
I also would like to see a hard cap on how many times you can evade/block/parry in a row. Had this Nightshade evade 5 times in a row on me. Fucking really? It would be nice to see this game more based on skill than pure RNG mixed with the most bullshit weapon skill debuff ever.
Tue 2 Jul 2019 7:42 AM by paqdizzle
ghendo wrote:
Wed 26 Jun 2019 5:25 PM
Sorry but the fact you can swing 2H then switch to shield and block normally is BS

You're really gonna complain about being able to block after swinging a 2h weapon and swapping?
Static tempest(whether working as intended or not) breaks stun immunity so you can be re-stun spammed...
which makes thanes the most brutally OP toons out there.. and you wanna sit here and think being able to block after swinging a 2h weapon is cheap or too much? wtf is going on with the people playing this game... holy crap..
Tue 2 Jul 2019 1:54 PM by ghendo
paqdizzle wrote:
Tue 2 Jul 2019 7:42 AM
ghendo wrote:
Wed 26 Jun 2019 5:25 PM
Sorry but the fact you can swing 2H then switch to shield and block normally is BS

You're really gonna complain about being able to block after swinging a 2h weapon and swapping?
Static tempest(whether working as intended or not) breaks stun immunity so you can be re-stun spammed...
which makes thanes the most brutally OP toons out there.. and you wanna sit here and think being able to block after swinging a 2h weapon is cheap or too much? wtf is going on with the people playing this game... holy crap..

I completely agree with you about ST, but I don't see how that relates to this thread.

2h vs 1h should be risk vs reward, more damage but you sacrifice defence. Currently it's both.
Tue 2 Jul 2019 9:33 PM by paqdizzle
ghendo wrote:
Tue 2 Jul 2019 1:54 PM
paqdizzle wrote:
Tue 2 Jul 2019 7:42 AM
ghendo wrote:
Wed 26 Jun 2019 5:25 PM
Sorry but the fact you can swing 2H then switch to shield and block normally is BS

You're really gonna complain about being able to block after swinging a 2h weapon and swapping?
Static tempest(whether working as intended or not) breaks stun immunity so you can be re-stun spammed...
which makes thanes the most brutally OP toons out there.. and you wanna sit here and think being able to block after swinging a 2h weapon is cheap or too much? wtf is going on with the people playing this game... holy crap..

I completely agree with you about ST, but I don't see how that relates to this thread.

2h vs 1h should be risk vs reward, more damage but you sacrifice defence. Currently it's both.

I'm just saying, there is a lot of QQ in the forums that people agree too for some reason like this... But then when someone says albs need some love or arms need more damage, or scouts need a buff, everyone jumps in to say that's too much or they don't need it. the priority with this game is all out of whack.
Wed 3 Jul 2019 7:15 AM by Ceen
LedriTheThane wrote:
Tue 2 Jul 2019 6:00 AM
I also would like to see a hard cap on how many times you can evade/block/parry in a row. Had this Nightshade evade 5 times in a row on me. Fucking really? It would be nice to see this game more based on skill than pure RNG mixed with the most bullshit weapon skill debuff ever.
Learn to strafe if you want to 1vs1 properly
Wed 3 Jul 2019 2:49 PM by LedriTheThane
Ceen wrote:
Wed 3 Jul 2019 7:15 AM
LedriTheThane wrote:
Tue 2 Jul 2019 6:00 AM
I also would like to see a hard cap on how many times you can evade/block/parry in a row. Had this Nightshade evade 5 times in a row on me. Fucking really? It would be nice to see this game more based on skill than pure RNG mixed with the most bullshit weapon skill debuff ever.
Learn to strafe if you want to 1vs1 properly

LMAO dude you're actually an idiot. Having a 40% evade chance does NOT equate to "just learn how to strafe duh!!" You should learn how to play the game before visiting these forums.

Edit: Just checked your forum history and saw you defending hib amnesia. Yeah, that says everything I need to know about how you're terrible at this game. Without amnesia you will shrivel up in your corner and freak out about not knowing how to handle a fight. Gtfoh.
Wed 3 Jul 2019 4:00 PM by Ceen
LedriTheThane wrote:
Wed 3 Jul 2019 2:49 PM
Ceen wrote:
Wed 3 Jul 2019 7:15 AM
LedriTheThane wrote:
Tue 2 Jul 2019 6:00 AM
I also would like to see a hard cap on how many times you can evade/block/parry in a row. Had this Nightshade evade 5 times in a row on me. Fucking really? It would be nice to see this game more based on skill than pure RNG mixed with the most bullshit weapon skill debuff ever.
Learn to strafe if you want to 1vs1 properly

LMAO dude you're actually an idiot. Having a 40% evade chance does NOT equate to "just learn how to strafe duh!!" You should learn how to play the game before visiting these forums.
You said 1vs1 it's too much rng based and too little skill based, I told you how to circumvent the rng evade chains by increasing your skill.
But yeah I can also say it in your words: Learn to play
Wed 3 Jul 2019 7:20 PM by LedriTheThane
Ceen wrote:
Wed 3 Jul 2019 4:00 PM
LedriTheThane wrote:
Wed 3 Jul 2019 2:49 PM
Ceen wrote:
Wed 3 Jul 2019 7:15 AM
Learn to strafe if you want to 1vs1 properly

LMAO dude you're actually an idiot. Having a 40% evade chance does NOT equate to "just learn how to strafe duh!!" You should learn how to play the game before visiting these forums.
You said 1vs1 it's too much rng based and too little skill based, I told you how to circumvent the rng evade chains by increasing your skill.
But yeah I can also say it in your words: Learn to play

Yet here you are, completely ignoring the weapon skill poison debuff. Bias hibs as always.
Wed 3 Jul 2019 8:22 PM by Ceen
LedriTheThane wrote:
Wed 3 Jul 2019 7:20 PM
Ceen wrote:
Wed 3 Jul 2019 4:00 PM
LedriTheThane wrote:
Wed 3 Jul 2019 2:49 PM
LMAO dude you're actually an idiot. Having a 40% evade chance does NOT equate to "just learn how to strafe duh!!" You should learn how to play the game before visiting these forums.
You said 1vs1 it's too much rng based and too little skill based, I told you how to circumvent the rng evade chains by increasing your skill.
But yeah I can also say it in your words: Learn to play

Yet here you are, completely ignoring the weapon skill poison debuff. Bias hibs as always.
Evade doesn't matter from the back arc just saying
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