Applying poisons with quickbar

Started 24 Apr 2021
by giz0r
in Suggestions
Any chance we can have poisons always reapplying when pressed through quickbar? This would be a lot less tedious than it is right now.

Right now, if a poison is already on a weapon, it will just say "you attempt to use", and then not apply anything. Only if the weapon is empty, does the poison apply.
Sun 30 May 2021 5:52 PM by Thaloria
Up for this one.
Something like an "/overwritepoison on" switch would be great.
Sun 30 May 2021 6:44 PM by gotwqqd
Sure
But now you can only apply poisons to equipped weapons and poisons are removed when put in packs
Sun 30 May 2021 6:55 PM by Thaloria
gruenesschaf wrote:
Sat 1 May 2021 2:06 PM
Removing ahk or switch would just make it more awkward to use. The mechanic existing at all is the design flaw / issue.

Even without macroing it was used and would be used, it would just be like the minstrel before the charm change: utterly stupid to play because you're not really playing the character but fighting the archaic daoc interface. The required user input should never ever have any weight on balance considerations, ideally the only thing that should matter are the possible actions to take and then on the player end the decision which action to take and when to take it, but not doing any weird contortions or incantations to actually do them, like in combat inventory management. In a VR game you obviously could argue in favor of actual gestures as input but this is a tab target mmo.

If it's intended to poison swap a bazillion times in a fight it should be easy to do and just an expected mechanic, if it's not intended it should not be possible in the first place.
As pointed out here, at this point it is an expected mechanic.
Until that changes, it would be a nice quality-of-life upgrade to ease poison application via quickbar by overwriting existing poison on the weapon.
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