id like to address a few things here, given the recent changes and now even the transition from oRA -> nnRA.
points i want to cover:
static tempest
tireless/longwind
mcl/rp
melee-missrates
physical defense/charge
(speedwarp)
dw-nerf
prevent flight
(great to see det-costs already gotten lowered btw, otherwise that woulda been my first point)
imo static tempest in its current state is a bit too much. almost on a level with OF SOS. so would be smart i guess to maybe tune that down a bit.
i really like the recent changes that were made to endo. something had to be done there imo and we re on a good track here. what i can imagine being helpful, would be, making only heavytanks able to spec tireless 2. think the heavies are one of the most endosucking grp of classes, with at times using very slow 2h/large/pole weapons. it would enable arms still being able to run as solo peeler in an alb castergrp for example if people really wanted to. eventho i think pally can almost challenge arms for that spot even if they (arms) got tireless 2. maybe even long wind 2 too?! *thinking*
for my taste mcl is both, a lil weak AND expensive at the same time in its current state.
not sure if i like the recent increase in melee-missrates. havent really played alot of tank here before, but at the moment the rates seem a bit too high to me. having chances to miss, of between 5-15% on a yellow dummy seems harsh. it especially hurts classes like vw that kinda rely on long (3+)style-chains. missrate on the sidechain for example is close to 5% on opener, 10% on 2nd and 5% on 3rd (blizzardblade). id suggest reducing missrates by a tad bit in general again, rather than asking for upgrading certain styles, like winterscythe (2nd in chain), in their to-hit bonuses.
with all the tanknerfs+casterlove lately (increased missrates, making endo a factor, easier speed breaks (early change), and now the introduction of mastery of focus (which technically means a reduction in resists on low lvl spells), still having mastery of arts with nnRA (which is infact necessary cos of the missing TOA bonuses, but still a casterbuff in a way) and now even physical defense to some extent, will make many tanks lives harder than it used to be. i could imagine introducing some kind of nf charge (but on a higher cooldown, maybe something like 5 - 7,5min (hello zai). since i havent played uth1 and hence dont have any experience with charge+pd and NO speedwarp at the same time, would be great if people could report which problems they maybe encountered during that period. cos if charge/sos, even with pd being available, is still too strong, one should maybe consider giving casters at some high lvl a baseline speedwarp, like others already suggested.
i feel like light tanks got a serious nerf with all that + the already existing dw/cd/la defpen-reduction. on top of that, nnRA prevent flight is obviously way weaker than its oRA version. would may be nice to find a middle ground between the 2 or even bring back oF pf? (was pretty op tbh) or/and even think about reverting the dw defpen-reduction.
points i want to cover:
static tempest
tireless/longwind
mcl/rp
melee-missrates
physical defense/charge
(speedwarp)
dw-nerf
prevent flight
(great to see det-costs already gotten lowered btw, otherwise that woulda been my first point)
imo static tempest in its current state is a bit too much. almost on a level with OF SOS. so would be smart i guess to maybe tune that down a bit.
i really like the recent changes that were made to endo. something had to be done there imo and we re on a good track here. what i can imagine being helpful, would be, making only heavytanks able to spec tireless 2. think the heavies are one of the most endosucking grp of classes, with at times using very slow 2h/large/pole weapons. it would enable arms still being able to run as solo peeler in an alb castergrp for example if people really wanted to. eventho i think pally can almost challenge arms for that spot even if they (arms) got tireless 2. maybe even long wind 2 too?! *thinking*
for my taste mcl is both, a lil weak AND expensive at the same time in its current state.
not sure if i like the recent increase in melee-missrates. havent really played alot of tank here before, but at the moment the rates seem a bit too high to me. having chances to miss, of between 5-15% on a yellow dummy seems harsh. it especially hurts classes like vw that kinda rely on long (3+)style-chains. missrate on the sidechain for example is close to 5% on opener, 10% on 2nd and 5% on 3rd (blizzardblade). id suggest reducing missrates by a tad bit in general again, rather than asking for upgrading certain styles, like winterscythe (2nd in chain), in their to-hit bonuses.
with all the tanknerfs+casterlove lately (increased missrates, making endo a factor, easier speed breaks (early change), and now the introduction of mastery of focus (which technically means a reduction in resists on low lvl spells), still having mastery of arts with nnRA (which is infact necessary cos of the missing TOA bonuses, but still a casterbuff in a way) and now even physical defense to some extent, will make many tanks lives harder than it used to be. i could imagine introducing some kind of nf charge (but on a higher cooldown, maybe something like 5 - 7,5min (hello zai). since i havent played uth1 and hence dont have any experience with charge+pd and NO speedwarp at the same time, would be great if people could report which problems they maybe encountered during that period. cos if charge/sos, even with pd being available, is still too strong, one should maybe consider giving casters at some high lvl a baseline speedwarp, like others already suggested.
i feel like light tanks got a serious nerf with all that + the already existing dw/cd/la defpen-reduction. on top of that, nnRA prevent flight is obviously way weaker than its oRA version. would may be nice to find a middle ground between the 2 or even bring back oF pf? (was pretty op tbh) or/and even think about reverting the dw defpen-reduction.