Crafty Cows have heard about the huge amounts of wealth accumulated by the 3 realms and applied for casino licenses!
In the near future some gambling mechanics will be introduced, basic summary:
- new currency / token: Lucky Coin
- can purchase 1 Lucky Coin for 5g
- can trade 1 Task Completion Token for 1 Lucky Coin
- can trade 1 Lucky Coin for 4g
We will introduce a new command, /gambling, this will be the primary way to start / play for ingame currency. The alternative, using npc dialogs, would have the huge drawback of causing client side lag after many games and we would expect most people to not only play once but many times and therefore using a command is the less role play more practical solution.
There will be one npc in the relic towns to handle the new command /gambling, to start with we will have these sub commands:
Note that all commands that talk about rolls or /random will already execute the relevant roll or random unless otherwise noted. As for the technical side, the used rng implementation will be the standard .net core System.Random using a single instance server wide without fudging / streak avoidance or anything else.
1) /gambling deathroll <bet of coins>, e. g. /gambling deathroll 100 to bet 100 coins: The npc will do a /random <bet of coin>, you will do a /random <npc result>, the npc will do a /random <your result> etc. until one of you rolls a 1, the one rolling the 1 has lost, if you win you gain <bet of coins>.
/gambling deathroll will execute the correct /random while in a game. Note that the <bet of coin> will be subtracted when you start a round, if you win you will receive twice your bet, this is to avoid people exiting the game or just walking away when they think they will loose or to prevent people starting games over and over again until the npc starts off with a 1 aka instant win.
Full Example:
/gambling deathroll 100
NPC does /random 100 -> 72
/gambling deathroll: You do a /random 72 -> 23
NPC does /random 23 -> 2
/gambling deathroll: You do a /random 2 -> 2
NPC does /random 2 -> 1
You win 100 coins
2) /gambling differenceroll <bet of coin>, e. g. /gambling differenceroll 100 to bet 100 coins: You will do a /random <bet of coin>, the npc will do a /random <bet of coin> and you win/lose the difference. E.g. if you roll a 90 and the npc a 72 you gain 18 coins.
3) /gambling itemroll: similar to trifecta in terms of rewards but flattened to a simple 1 - 1000 instead of 3 questions spamming the dialog. 1 - 499 will give you nothing, 500 - 1000 will give you a price that will range from mugs or flowers over vanity pets to a new type of respec stone (see below for more details on the stone and pets).
Future plans include a daily and/or weekly lottery and probably also typical multiplayer card games.
Vanity pets:
The itemroll will include certain tradeable items that allow you to summon vanity pets, these are invulnerable, cannot be targeted and don't show their name and follow the player with speed 6. The pets will not be realm restricted and will include miniatures of iconic mobs of the 3 realms including the realm dragons. These vanity pets can be active in addition to normal pets.
New respec stone:
A 1000 for the itemroll will give you a new, tradeable respec stone that can be turned in at any trainer and grants 1 gender respec.
New vanity pets
14 new pets were added.
In the near future some gambling mechanics will be introduced, basic summary:
- new currency / token: Lucky Coin
- can purchase 1 Lucky Coin for 5g
- can trade 1 Task Completion Token for 1 Lucky Coin
- can trade 1 Lucky Coin for 4g
We will introduce a new command, /gambling, this will be the primary way to start / play for ingame currency. The alternative, using npc dialogs, would have the huge drawback of causing client side lag after many games and we would expect most people to not only play once but many times and therefore using a command is the less role play more practical solution.
There will be one npc in the relic towns to handle the new command /gambling, to start with we will have these sub commands:
Note that all commands that talk about rolls or /random will already execute the relevant roll or random unless otherwise noted. As for the technical side, the used rng implementation will be the standard .net core System.Random using a single instance server wide without fudging / streak avoidance or anything else.
1) /gambling deathroll <bet of coins>, e. g. /gambling deathroll 100 to bet 100 coins: The npc will do a /random <bet of coin>, you will do a /random <npc result>, the npc will do a /random <your result> etc. until one of you rolls a 1, the one rolling the 1 has lost, if you win you gain <bet of coins>.
/gambling deathroll will execute the correct /random while in a game. Note that the <bet of coin> will be subtracted when you start a round, if you win you will receive twice your bet, this is to avoid people exiting the game or just walking away when they think they will loose or to prevent people starting games over and over again until the npc starts off with a 1 aka instant win.
Full Example:
/gambling deathroll 100
NPC does /random 100 -> 72
/gambling deathroll: You do a /random 72 -> 23
NPC does /random 23 -> 2
/gambling deathroll: You do a /random 2 -> 2
NPC does /random 2 -> 1
You win 100 coins
2) /gambling differenceroll <bet of coin>, e. g. /gambling differenceroll 100 to bet 100 coins: You will do a /random <bet of coin>, the npc will do a /random <bet of coin> and you win/lose the difference. E.g. if you roll a 90 and the npc a 72 you gain 18 coins.
3) /gambling itemroll: similar to trifecta in terms of rewards but flattened to a simple 1 - 1000 instead of 3 questions spamming the dialog. 1 - 499 will give you nothing, 500 - 1000 will give you a price that will range from mugs or flowers over vanity pets to a new type of respec stone (see below for more details on the stone and pets).
Future plans include a daily and/or weekly lottery and probably also typical multiplayer card games.
Vanity pets:
The itemroll will include certain tradeable items that allow you to summon vanity pets, these are invulnerable, cannot be targeted and don't show their name and follow the player with speed 6. The pets will not be realm restricted and will include miniatures of iconic mobs of the 3 realms including the realm dragons. These vanity pets can be active in addition to normal pets.
New respec stone:
A 1000 for the itemroll will give you a new, tradeable respec stone that can be turned in at any trainer and grants 1 gender respec.
New vanity pets
14 new pets were added.