jelzinga_EU wrote: ↑Fri 3 May 2019 6:31 PM
Which circumstances? In what circumstances would it be balanced ? I would love to hear those circumstances.
Well, there is no circumstance where it objectively would be balanced, because "balance" is subjective...
But from my pow, if an ability doesn't create a FOTM syndrome of the class, then it's balanced. Or as balanced as it's possible in a game with 30 unique classes, and a 3 realm balance issue to also take into account.
It is anyway, completely biased to take the example of X v Y (even if Y is a group of classes), and say it's not balanced. This game has a much much bigger picture.
jelzinga_EU wrote: ↑Fri 3 May 2019 6:31 PM
As for the objective thing: Something is objective if it is independent of people's perception or preferences, no interpretation is needed. I've put up a few objective facts, both about the relative strength of the RA compared to another passive RA and the odds of a Reflex Attack occurring in a given sample size. You can argue about if those numbers are balanced, but that will always be subjective, as "balance" isn't really something easily measurable but also about trade-offs and utility. However, the math behind the 2 things I listed is sound, so not much discussion about that.
You can't compare two RA's that doesn't do the exact same thing, when you have an invested stake (a class that benefits/suffers), and expect your finding to be objective.
I can be objective in this discussion, because I don't have a stake. What I lack is experience in the mechanics, but I never claimed to know/understand the situation. I only care about how people come to the conclusion, which is biased.
jelzinga_EU wrote: ↑Fri 3 May 2019 6:31 PM
Your counterarguments however are all about moving the goal-posts. First it was "no need to attack friars" (true, but the entire concept about the game is attacking enemies) then it was "if your class has plenty of good targets" (how is that not subjective?). If there was a class who had an one-shot PBAoE-ability with a 100% reflect-component with your reasoning it would still be balanced as "you don't need to attack them" and "you have enough viable targets". Clearly it is impossible to balance a game around such terms.
Moving goal posts would be you showing me that friars now surpass SB's in weekly/rps, and me to say "well, they also need to be higher RR".
Giving different examples of why it's not OP is not moving the goal post, but trying not to sound like a broken record (which some apparently don't mind doing).
Your "one-shot" example is pretty silly...
1) Friars needs dual wield attackers to shine.
2) Friars is not one-shot.
3) Friars has no speed, and no anytime snare, so has no way of keeping a target from escaping.
jelzinga_EU wrote: ↑Fri 3 May 2019 6:31 PM
The other problem in your reasoning is that you somehow think this is about shadowblades, where in fact it is about Reflex Attack. The rest of the arguments in this topic can be mostly just piled on "anecdotal evidence" and "this one time at band camp". All fun and possibly true, but not really representing the average numbers and chances.
This is of course not only about SB's, but they do represent a large part of the solo crowd that is not Albion, that is also dual-wielding.
Skalds don't suffer from friars, for example.
jelzinga_EU wrote: ↑Fri 3 May 2019 6:31 PM
As for your example/essay about the 2 big nerfs (Midgard Left Axe and Warlocks). Loads of people complained about LA and Warlocks. They posted screenshots (just as here), made movies (just as here). There where a lot players (who most likely played SB/Zerk/Warlock/Midgard) to defend them (just as here). But somehow you think it was the LWRPS what called the nerf, even tho the LWRPS for Zerks wasn't higher than the LWRPS for Healers, Shamans, Skalds and what not. LWRPS is also not normalized for classes and playtime and is generally not a good tool to measure "balance".
I did not say that... first of all, class stats is more than just LWRPS, and like I wrote Warlocks were not just because they were a new class, because Valkyres were hardly making any rps. Threads were also made to draw attention to warlocks insta killing people/group. And as someone from Midgard I also supported a nerf, but I would never have supported it if the stats had not shown a really screwed LWRPS stat.
Right now a sorc is no. 1 on heralds, that doesn't mean I want to nerf that class. That would be silly.
But if people started saying sorcs were OP (with reasons), and they were over represented in LWRPS several weeks, then I would side with people who wanted it nerfed.
jelzinga_EU wrote: ↑Fri 3 May 2019 6:31 PM
It seems unlikely that was the drip, more likely they compared typical dmg of a Zerk to a Merc/BM or a Warlock to another caster (and account for the UI-primer), and not using a statistic which is only partially correlating with balance. However, since neither of us where on the Mythic-team, it is not easy to see what caused the nerf. However, i think we both agree those nerfs where warranted and way long overdue when they came.
Being able to unload 3 balls and then do pbaoe uninterrupted, might have had an impact.
But I bet the stats were what caused them to act
Thanks for the exercise in quoting...