https://www.strawpoll.me/16215499
I would like to have a discussion on the effect these reduced timers are having on RvR.
I would like to have a discussion on the effect these reduced timers are having on RvR.
Quik wrote: ↑Sun 5 Aug 2018 7:15 PMI never understood having such long reuse timers on anything whether it is an intstant heal or mez or purge.
I understand an instant being useable once per combat or something, or maybe once every 5 min. Once combat iis over and you move on to the next scenario, why shouldn't everything start over?
Purge is useable every what...20-30 min? You use it once and you are effectively screwed for a good amount of time. If it was once every 5 min, you could use it when you fight one group, then have it available for the next group you encounter. If you only want to be able to purge once every 20 min why not only be able to mez once every 20 min? Seems like casters get a bit of an edge on this.
Heals are the same. It's an oh shit button and it should be useable once every combat encounter I think.
Bigga wrote: ↑Tue 14 Aug 2018 2:53 PMQuik wrote: ↑Sun 5 Aug 2018 7:15 PMI never understood having such long reuse timers on anything whether it is an intstant heal or mez or purge.
I understand an instant being useable once per combat or something, or maybe once every 5 min. Once combat iis over and you move on to the next scenario, why shouldn't everything start over?
Purge is useable every what...20-30 min? You use it once and you are effectively screwed for a good amount of time. If it was once every 5 min, you could use it when you fight one group, then have it available for the next group you encounter. If you only want to be able to purge once every 20 min why not only be able to mez once every 20 min? Seems like casters get a bit of an edge on this.
Heals are the same. It's an oh shit button and it should be useable once every combat encounter I think.
Purge is ok as it is. Instants should be changed back to 15-20 minutes timer. What I find very funny is the fact that you post in a solo thread and deny any suggestions, but if it's YOUR WISH, then "purge 5 minutes please, instants 5 minutes please, maybe even faster please" you're a joke dear quik.
Quik wrote: ↑Tue 14 Aug 2018 7:11 PMBigga wrote: ↑Tue 14 Aug 2018 2:53 PMQuik wrote: ↑Sun 5 Aug 2018 7:15 PMI never understood having such long reuse timers on anything whether it is an intstant heal or mez or purge.
I understand an instant being useable once per combat or something, or maybe once every 5 min. Once combat iis over and you move on to the next scenario, why shouldn't everything start over?
Purge is useable every what...20-30 min? You use it once and you are effectively screwed for a good amount of time. If it was once every 5 min, you could use it when you fight one group, then have it available for the next group you encounter. If you only want to be able to purge once every 20 min why not only be able to mez once every 20 min? Seems like casters get a bit of an edge on this.
Heals are the same. It's an oh shit button and it should be useable once every combat encounter I think.
Purge is ok as it is. Instants should be changed back to 15-20 minutes timer. What I find very funny is the fact that you post in a solo thread and deny any suggestions, but if it's YOUR WISH, then "purge 5 minutes please, instants 5 minutes please, maybe even faster please" you're a joke dear quik.
So according to you, your the only one that should have an opinion? LOL no thanks. Pretty sure everyone that matters has seen how your posts attacks everyone who doesn't agree with you so I don't have to worry much about your opinion =)
And yes, in my opinion I would love to see purge and insta heals useable once every fight. I have never been a fan of mezzes being so OP in the game. No ability should have the ability to completely immobilize another group. DAoC has always had them and obviously they aren't going away, but I personally don't like them.
Have purge once a fight or insta heals once a figth is no worse then having mez once a fight. I would much rather see 2 groups going at it toe to toe with everyone active then seeing 1 group get a lucky mez and take out the other little by little. Of course Det, stoicism, purge all limit this, but still a bit cheesy which is why you want see me play a lot of mezzers in RvR. Every once in awhile if I can't get a group with my other toons.
And since this is a poll and it is asking for everyone's opinion I am happy to share mine especially when I know I apparently annoy certain people =)
Ganaka wrote: ↑Sun 19 Aug 2018 2:05 PMThis server is on the edge of a slippery slope. With everyone buffed all the time, the time-to-kill (TTK) is already shrinking. Throw in perma-sprint, voice comms. very organized groups, and the TTK will decrease even further, especially at L50 RR5+. Now people are asking that the primary healers have fewer tools to keep people alive, which will lower TTK yet again. If the server continues to head down this slope, there will be fewer and fewer reasons to have a "healer" in you group. Instead, the meta will become that "buffers" are desired first because everyone dies so fast.
hend wrote: ↑Sun 19 Aug 2018 1:08 PMI personaly love the fact that when you dump something (RA or instant) you pay it later and have to deal with it. You made a mistake and you pay for it.
Of course if the goal is to make an arena 8v8 serveur short timers are better, but i m sure nobody wants that.
Being jammed by enemies if none of your timer is up is challenging and satisfying, a good part of the game.
Also its pretty easy to port and res cure on Phoenix. So i dont like the idea of group coming back instantly with alot of timers.
That's why I voted yes .
Raunz wrote: ↑Fri 24 Aug 2018 9:37 AMInstant heals like they are now is a game breaking change, healing already is way too good on this server and you have shorter time on insta heals too?
You can't buff healing without buffing damage too, it's a delicate balance.
Quik wrote: ↑Fri 24 Aug 2018 1:40 PMRaunz wrote: ↑Fri 24 Aug 2018 9:37 AMInstant heals like they are now is a game breaking change, healing already is way too good on this server and you have shorter time on insta heals too?
You can't buff healing without buffing damage too, it's a delicate balance.
Well they actually can IF they feel damage was a little higher then they felt was good for the server.
I am not saying they should, but if the crew felt that healers needed a bump then beta is the perfect time to change all this stuff (like they did) and see how it impacts the game.
Return to Open Community Votes or the latest topics