This game pretends to have some semblance of logic and balance.
It is really a tower of cards requiring OP classes of one realm to counter the OP classes of another.
I understand that this game was made a long time ago and has characteristics built into it that people would freak if changed.
I see these as sins of the creators that everyone knows are wrong but are unwilling to change for fear that their realm will suffer.
It should not be a discussion of one realm vs the other because all realms should have limited use of crazy OP abilities.
This game is faster now than when created and ranged Insta-cast is KING.
Specially the ranged Insta-cast that lasts crazy long time compared to the average time-to-kill in today's game.
It is not fair to have Insta-cast CC out to 1500 range or longer as there are no strategies or tactics to counter these.
What we SHOULD do is lower the range on ALL Insta-cast CC to 750 units.
Give those affected by this limitation a timed-cast version of their original range.
Make the duration of the cast dependent on the range and power of the spell.
So a 1500 range 30 second mezz should take longer to cast than a 1500 range 20 second mezz.
A 1000 range 5 second stun should take less time to cast than 1500 range 5 second stun.
Apply this standard to all realms and then consider if individual class balancing is needed.
It is really a tower of cards requiring OP classes of one realm to counter the OP classes of another.
I understand that this game was made a long time ago and has characteristics built into it that people would freak if changed.
I see these as sins of the creators that everyone knows are wrong but are unwilling to change for fear that their realm will suffer.
It should not be a discussion of one realm vs the other because all realms should have limited use of crazy OP abilities.
This game is faster now than when created and ranged Insta-cast is KING.
Specially the ranged Insta-cast that lasts crazy long time compared to the average time-to-kill in today's game.
It is not fair to have Insta-cast CC out to 1500 range or longer as there are no strategies or tactics to counter these.
What we SHOULD do is lower the range on ALL Insta-cast CC to 750 units.
Give those affected by this limitation a timed-cast version of their original range.
Make the duration of the cast dependent on the range and power of the spell.
So a 1500 range 30 second mezz should take longer to cast than a 1500 range 20 second mezz.
A 1000 range 5 second stun should take less time to cast than 1500 range 5 second stun.
Apply this standard to all realms and then consider if individual class balancing is needed.