From what I see many people like OF, but complain its biggest draw back are the miles gates. Although there are times where fun can be had at these, more often then not they act as barriers into being able to rvr (play the game). Being funneled and camped by stealth groups or multiple groups when population is low or other people are just not forming large enough groups to counter the opposing realms camp.
Solution: What if we implemented a port system like Mordred had. A zone like (Emain) or (Odins Gate) with 20-30 different spawn points. Use a port NPC in your respective keep to pick the main area and are randomly ported to one of these X number of spots. A spot will be unavailable if an enemy is in X amount of radius of that zone, as well as the person who ported will be granted a 10sec immunity timer. This will ensure people not getting PA'd or bum rushed as soon as porting in. It will also allow people to get around the camped mile gates.
Draw back, duo's or groups would be split up and hard to port with a friendly player. I think it would have to be this way to ensure a Zerg is not porting directly into the zone they wish to take and moving around a lot faster then they should be.
Solution: What if we implemented a port system like Mordred had. A zone like (Emain) or (Odins Gate) with 20-30 different spawn points. Use a port NPC in your respective keep to pick the main area and are randomly ported to one of these X number of spots. A spot will be unavailable if an enemy is in X amount of radius of that zone, as well as the person who ported will be granted a 10sec immunity timer. This will ensure people not getting PA'd or bum rushed as soon as porting in. It will also allow people to get around the camped mile gates.
Draw back, duo's or groups would be split up and hard to port with a friendly player. I think it would have to be this way to ensure a Zerg is not porting directly into the zone they wish to take and moving around a lot faster then they should be.