cortexqc wrote: ↑Wed 5 Dec 2018 12:10 AM
like Kralin say the question about the nerf is going circle, the only arguments for anti slam is
- slam is too powerfull ! (all CC are powerfull, learn to play with and if you play solo choose you target, daoc is a rock paper scissors game on 1v1 !!)
- slam is nerfed on non tank on live !! (but all class, spells, skills are revamped on live to be less dependant and more powerfull without positionnals !)
- slam is for weak player only and easy skill button ! (and what? yes it's easy and powerfull in 1 vs 1 or 2 v 2 but... Daoc is a group RvR game, group balanced ! if you want a 1v1 balanced game there is much other games.)
- slam need to be nerf for all, there is no impact! ( i have no answer to this arguments other than "LOL" !!! )
The point of pro slam are :
- Don't touch anything we can live with it, learn to play with, groupmate, purge etc... !
- You want to nerf for BM/Merc only but not tank and hybrid ? maybe we can try this impact only 2 class not dependent of stun...
- You want to nerf it for BM/Merc and hybrids ? this change clairly need a fundamental revamp of hybrids.
give me counter arguments of my 3 points other than "slam is for unskilled player" "i think there is no impact" or "hybrid have much other option to stun and dps"
Okay, thanks for trying to keep it constructive
And don't worry, we are theorizing, they are too close to launch to do anything now.
My main problem with slam is that contrary to any other anytime style in the game, you get near perfect result with slam.
I think this is a very bad design, and I think best result should also come from conditional effort (effort=result), the typical anytime style are taunt styles and they all have around 0.5 growth rate, while positionals have 0.8+ thats a huge difference, compared to going from 9 sec anytime to 10 sec of block.
You say, well you need 42 spec for it? Sure, but going from 35 to 42 gives you a 1 sec better stun, that is anytime, and if any melee class had a 42 anytime style at 1.0 growth rate, people would be yelling nerf.
So my main problem is bad design.
My 3 mains right now are: Reaver, VW and paladin.
My reaver would do sidestun (8sec) for groups, or parry/block chain (9 sec/5sec combined with high damage style) for solo. Keep in mind dodger is gone, so easier to hit assassins.
My paladin is already not shield specced, because... fun? And I learned to live without it even in groups I get a sidesnare+9stun, or backsnare+7sec stun, and it works.
Is slam better? Of course it would be, but I fully understand that to have the best result be anytime is a bad design.
I do not think hybrids would be hurt much more by this than other melee, because all melee relies on positionals for max damage output, and all retains the option of 8+ sec conditional/positional stuns, just with more effort (effort=result). And one reason why hybrids have a hard time is lack of survival+stoicism, both would be helped if they didn't have to keep purge for slam and/or could survive the shorter stun, and then could use purge for root.
I do think bm/merc would be hurt the most, because they have very very weak stuns in their melee styles, and having to stay with shield longer while trying to land sidestun would hurt their dps a lot. Contra example paladin+champ+vw which has high dps stun styles.
My second problem is balance, and I mean in melee dominance, and as you can see from my mains only VW would even come close to being a basis for me being biased and wanting casters buffed.
Melee rules, they have massive damage, they have det+stoic, they have 9 sec anytime stuns unaffected by det/stoic, they have snares making escape impossible unless you have melee to stop them, and then why not just go all melee?
So to me nerfing slam would be a minor boost to caster groups, which I think is needed.