Water movement speed change, why

Started 20 Jun 2019
by lolhisup
in Open Community Votes
Fri 19 Jul 2019 2:25 AM by Isavyr
#77718
I also didn't understand the implications of this when it was first posted. I liked it in combination with the no-diving rule and no water pots/RAs, because it effectively killed water PvP, which I found to be really poorly implemented in DAOC.

However, it also killed a tactical situation which created bridge choke-points. I think the original water speed penalty was too severe, but it was undesirable to kill choke-points altogether. I think the best mix would be something like a 20-30% water speed penalty, with still no-diving, no water pots, no water RAs.

Speaking of which, NF in general has too few choke-points and I think they should remedy this by adding mobs on land to create somewhat predictable corridors.
Fri 19 Jul 2019 4:50 AM by ExcretusMaximus
#77723
I'd be fine with it remaining the way it is if they just stopped you from moving at full sprint when holding your backward move key...
7,881,878 | 4,708,489 | 3,049,781
Wed 18 Sep 2019 3:41 AM by Fribrand
#85414
Bump...

Just because my previous post is close enough to the truth to make me laugh... and cry.
Tue 24 Sep 2019 9:51 AM by Caemma
#85929
Just leave the water swim speed as it was supposed to be in the first place, easy peasy.
If you cross the water, you know you could be potentially in danger.
Troll - lvl 51
[Ercules ~ Bard]
[Caemma ~ Zerk]
[Gregorclegane ~ Arms]
Tue 24 Sep 2019 10:18 AM by Sepplord
#85932
i wouldn't like slow swimspeed, but backpedaling shouldn't be as fast as swimming forward, that is too anti-melee in waterfights
Tue 24 Sep 2019 11:02 AM by Cadebrennus
#85936
Slow forward, slow backwards. Water should be a barrier, not an exploitable resource.
The Drunken Ranger!-keeping Devs honest since 2012
Also playing a dual-wielding Saracen
https://www.youtube.com/channel/UCsY42S8E3-bNo7koW7oFZug

The Drunken Ranger’s Guide to Drunken Rangery
https://forum.playphoenix.online/viewtopic.php?f=23&t=2902
Tue 24 Sep 2019 12:47 PM by Razur Ur
#85947
PLZ with RA Master of Swimming 5 :-D
Wed 2 Oct 2019 1:14 PM by Lillebror
#86604
Cadebrennus wrote:
Tue 24 Sep 2019 11:02 AM
Slow forward, slow backwards. Water should be a barrier, not an exploitable resource.

Yeah, make ppl wanna pass over bridges
Wed 2 Oct 2019 3:12 PM by Cadebrennus
#86619
Lillebror wrote:
Wed 2 Oct 2019 1:14 PM
Cadebrennus wrote:
Tue 24 Sep 2019 11:02 AM
Slow forward, slow backwards. Water should be a barrier, not an exploitable resource.

Yeah, make ppl wanna pass over bridges

lol yup! Last I checked, bridges exist for a reason.
The Drunken Ranger!-keeping Devs honest since 2012
Also playing a dual-wielding Saracen
https://www.youtube.com/channel/UCsY42S8E3-bNo7koW7oFZug

The Drunken Ranger’s Guide to Drunken Rangery
https://forum.playphoenix.online/viewtopic.php?f=23&t=2902
Wed 15 Apr 2020 7:02 PM by stewbeedoo
#102684
Making some good sense here!

Underwater fights on LIve were dumb and I'm glad we don't have them here.

As well as reducing swim movement speed (especially backwards), I would also like smaller char models changed so they are visible in water. They are effectively underwater and invisible currently, which is unfair since the larger char models cannot go underwater.
Currently soloing on: Stewpidity Ranger, Stewdabaker Chanter, Stewthanasia Champ

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