Points of Interest - Ingame vote

Started 10 Feb 2020
by gruenesschaf
in Open Community Votes
Wed 12 Feb 2020 11:43 AM by Forlornhope
#96490
Sushi wrote:
Tue 11 Feb 2020 5:14 PM
I think we need OF Again.. Was much more RVR Fun with OF !!
Stop this Dock Camping this is terribly...

Remember when 100 man zergs camped gates and high rr 8mans killed solos running out of the only portal keeps, pepridge farms remembers...
Hib: Imadoctor//Hypospray//Batleth

Alb: Redshirts//Philipjfry//Shieldsup

Mid: Aielman//Mahstuls//Smallsoldier
Wed 12 Feb 2020 12:47 PM by Cadebrennus
#96502
Forlornhope wrote:
Wed 12 Feb 2020 11:43 AM
Sushi wrote:
Tue 11 Feb 2020 5:14 PM
I think we need OF Again.. Was much more RVR Fun with OF !!
Stop this Dock Camping this is terribly...

Remember when 100 man zergs camped gates and high rr 8mans killed solos running out of the only portal keeps, pepridge farms remembers...
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The Drunken Ranger!-keeping Devs honest since 2012
Also playing a dual-wielding Saracen
https://www.youtube.com/channel/UCsY42S8E3-bNo7koW7oFZug

The Drunken Ranger’s Guide to Drunken Rangery
https://forum.playphoenix.online/viewtopic.php?f=23&t=2902
Wed 12 Feb 2020 6:37 PM by tech27
#96566
A lot of people like me are casuals (probably 80% of player bsae) log on 1-3 hours a day, and just want to find some quick action, without having to sit around and spam in /lfg to find good groups.
Why? Guildmates/friends quit/changed realms, and it's just tiresome to group with people you don't know. Or you might only be on for 30 minutes more, and feel bad to join a group then leaving after a short time, without a replacement.

These players will get run over by stealthers, and groups if they go around roaming. So they hang around the keep with other solos, and form coast guards. They are protected from enemy stealthers and groups, knowing other solo realmmates will help.

To get these solos away from keeps, you need to create a task objective that:
1) Short travel time needed to get to the action.
- Shorter the travel, the less chance of being ganked by stealthers/enemy groups.
- Shorter distance means more realmates are likely en route as well, to provide cover.

2) The task objective needs to be at a singular location, not multiple.
- This means other realmates are going along the same route, and can provide cover against enemies.

Old Frontier Emain met the above 2 criteria, and was great for solos/casuals. Everyone was running from apk/mpk to amg/mmg, and action can be found quickly. There was danger along the route, but there were always realmates around to help.

Ideas for new task system:

Idea 1: Zone based Task with task object at center of the zone:
- EV being the task zone. Each realm given an EV tower, they can port to. The port should always be active regardless of portal chain. The tower cannot be taken by enemies. So the tower will need the uber relic guards
- 20% rp bonus to rp's earned in the task zone.
- Create an task objective in middle of task zone, enticing players to the task objective and stay there to draw action.
- Task Bonus can be one or more of: 1) A time based reward--the longer time you spent in the task objective area, the more rp's you get. 2) An uber mob that drops loot - rp tokens, respec stones. 3) A capture-the-flag point similar to old CTF task, where porting is allowed for flag holding realm.

Idea2: Rotating Zone based Task between Emain/Hadrian/Odin
- Make the 3 keeps in each frontier to be untakeable portal keeps. Like portal keeps in OF.
- PK's In Emain: hibs get DC, albs get Bolg, mids get Crim
- PK's In Hadrian: albs get Beno, hibs get berk, mids get eras
- PK's In Odins; mids get bled, albs get nott, hibs get blend
- 20% rp bonus to rp's earned in the task zone.
- Task objective to be in middle of the 3 PK's. Task bonus ideas same as from Idea 1.

The best action is when all the realms are close by (like when all 3 realms had ports in Hadrian last night), and action to be had without having to travel long distances.

Please discuss/refine these ideas.
Wed 12 Feb 2020 8:26 PM by Crazyphader
#96581
Yeah only one porter keep per realm ! Its a good idea.. like OF

Let the groups run again over the map
Wed 12 Feb 2020 8:34 PM by Riac
#96583
Crazyphader wrote:
Wed 12 Feb 2020 8:26 PM
Yeah only one porter keep per realm ! Its a good idea.. like OF

Let the groups run again over the map

you must not remember the stealth zerg sitting right outside that keep. it was garbage.
Wed 12 Feb 2020 8:38 PM by Cadebrennus
#96584
Riac wrote:
Wed 12 Feb 2020 8:34 PM
Crazyphader wrote:
Wed 12 Feb 2020 8:26 PM
Yeah only one porter keep per realm ! Its a good idea.. like OF

Let the groups run again over the map

you must not remember the stealth zerg sitting right outside that keep. it was garbage.

I remember building groups with the primary purpose of hunting said stealth zergs. Good fun and easy RPs, even when facing superior numbers.
The Drunken Ranger!-keeping Devs honest since 2012
Also playing a dual-wielding Saracen
https://www.youtube.com/channel/UCsY42S8E3-bNo7koW7oFZug

The Drunken Ranger’s Guide to Drunken Rangery
https://forum.playphoenix.online/viewtopic.php?f=23&t=2902
Wed 12 Feb 2020 8:53 PM by Riac
#96585
Cadebrennus wrote:
Wed 12 Feb 2020 8:38 PM
Riac wrote:
Wed 12 Feb 2020 8:34 PM
Crazyphader wrote:
Wed 12 Feb 2020 8:26 PM
Yeah only one porter keep per realm ! Its a good idea.. like OF

Let the groups run again over the map

you must not remember the stealth zerg sitting right outside that keep. it was garbage.

I remember building groups with the primary purpose of hunting said stealth zergs. Good fun and easy RPs, even when facing superior numbers.

the point is, having one chokepoint/bottle neck that everyone has to run through is not exactly a good thing. imagine being a minority force and then they just sit there and keep you in your pk? it sucked then and would suck again. having multiple ports w/ boats giving ease of travel is a much better feature. imo, we need more features that add to either ease of travel or provide an incentive to travel. anything that keeps ppl from amassing in one location or coastguarding.
Wed 12 Feb 2020 10:53 PM by Cadebrennus
#96611
Riac wrote:
Wed 12 Feb 2020 8:53 PM
Cadebrennus wrote:
Wed 12 Feb 2020 8:38 PM
Riac wrote:
Wed 12 Feb 2020 8:34 PM
you must not remember the stealth zerg sitting right outside that keep. it was garbage.

I remember building groups with the primary purpose of hunting said stealth zergs. Good fun and easy RPs, even when facing superior numbers.

the point is, having one chokepoint/bottle neck that everyone has to run through is not exactly a good thing. imagine being a minority force and then they just sit there and keep you in your pk? it sucked then and would suck again. having multiple ports w/ boats giving ease of travel is a much better feature. imo, we need more features that add to either ease of travel or provide an incentive to travel. anything that keeps ppl from amassing in one location or coastguarding.

I agree. It is fun though, to be an effective force that disrupts a playstyle that negatively affects the server.
The Drunken Ranger!-keeping Devs honest since 2012
Also playing a dual-wielding Saracen
https://www.youtube.com/channel/UCsY42S8E3-bNo7koW7oFZug

The Drunken Ranger’s Guide to Drunken Rangery
https://forum.playphoenix.online/viewtopic.php?f=23&t=2902
Thu 13 Feb 2020 3:52 PM by Uthred
#96727
Just a short info: The voting will end in about 24h from now. So if you didnt vote yet and if you have a char which is atleast lvl 50 and rr 3, type ingame /vote to see the different options and let us know what your opinion is on this topic.
Building your world since 2017
Thu 13 Feb 2020 4:04 PM by Oox
#96728
Use the solo keeps! No one uses those, and it would create the same congregating, but without the puppy guarding!

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